Remove Data Remove Lightmap Remove Scripting
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all.

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). The experience should be much better already in beta 3.

Beta 77
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. It also has more useful built-in data types such as integer vectors. Visual scripting.

AAA 145
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Still, the disadvantage is that it will increase the lightmap package.

Render 52
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed Toon shader data issue on iOS Wechat. Fixed some npm libraries not working due to the use of ‘use strict’ when building scripts. Fixed the issue of snapping a rotated, scaled node would cause problems in the scene editor ● Fixed the possible incorrect cache data when editing materials. Hid unnecessary WebGL error messages.

Terrain 52
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Lesson 6: Game Mode, Play Mode, and Scenes

Game Designing

And we’ll do lots of baking: Lightmaps with multiple Scenes Navmesh data with multiple Scenes Occlusion Culling data with multiple Scenes Lesson 6 Video Transcript Hey there everyone. Keeping that in mind, let’s finally create a script that will let us switch scenes over to level one. Here we go.

Code 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Audio: Add Listener2D node ( GH-53429 ).

Beta 52