Remove Data Remove Mechanics Remove Prototyping
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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

Publishers and studios are constantly looking for new ways to improve these, whether it’s with more powerful ad creative to boost UA or by adding new gameplay mechanics and features to improve player retention. Minigames have continued to grow in popularity since the IDFA changes, especially amongst casual and midcore games.

Mechanics 239
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Where to find and how to pick the right trend for your hypercasual game

PreMortem.Games

AZUR have provided extended commentary on the matter: “We rely on internal analytics, test hypotheses across thousands of prototypes, and monitor various ongoing projects. Also, if a game mechanic has high retention, but other metrics are not as promising (e.g., This data can be easily tracked using Google Trends.

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Matt Handrahan of Kepler Interactive: “Playing it safe doesn’t have any value”

PreMortem.Games

While they might start with the creative vision, the hard data has to follow. Developers need to demonstrate a clear understanding of their game’s full scope, progression, and mechanics, even if those details aren’t immediately visible in an early prototype.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. Master in Integrative Design.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Data Protection An important factor to consider when looking for a game development company is data protection. Look for one that cares about your data security and intellectual property. Prototype: The prototype is a raw test that checks the functionality of the game, environments, gameplay, mechanics, user experience, etc.

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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

An outlier may be due to variability in the measurement or it may indicate experimental error; the latter are sometimes excluded from the data set. This is a checklist I like to check off before I start final testing: Get the physical prototype ready. I’ve ordered an updated version of the prototype. All art is done.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Using that list, I move to a broad research phase, in which I check lots of sources for gathering data. Once I consider I have enough data, I move on to analysis. The process of contrasting each of the data points gathered, finding their flaws or shortcomings, what could be done differently, etc.

Dev 160