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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

Components: The data attached to entities, like meshes, physics, or animations. This design keeps the engine modular and scalable, separating the game logic into three straightforward parts: Entities: These are the game objects (think players, cars, obstacles).

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Practical Tips for Optimizing Ray Tracing

Nvidia

This starts from mesh instance selection and their data. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Instance data generation. Parallel mesh processing for instance data generation. Dynamic objects selection.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

Mesh 52
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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

It provides a set of instructions that enable different systems to communicate with one another, specifying the methods for sending and receiving data, as well as the actions that can be performed. 1) To make the JSON data more readable, you may want to install a browser extension, such as "JSON Prettifier" or "JSON Formatter."

Data 87
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume.

Beta 106
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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

Based on her research into avatars she created a tool to turn 2D photographic data into 3D fully rigged and animatable digital characters. The underlying mesh and overlaying texture are both adjusted instantly. It also works with industry-standard tools like Mixamo, ARKit, and Amazon Polly. It happens instantly.

AI 197
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The Spine Animation Story at Logic Simplified

Logic Simplified

Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character. Bones are created to help the mesh move and provide fine-tuned control. It is these vertices which can be moved.

Animation 110