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Global Data: Asia-Pacific region made up 64% of mobile gaming revenue in 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox In 2023, the Asia-Pacific region accounted for 64% of consumer spending on mobile games. That's according to a new report from data analyst firm Global Data, which says that the sector generated $124 billion. Read more

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Rewatch our webinar with TikTok on the modern mobile games market

GamesIndustry.biz

Last week, GamesIndustry.biz presented a webinar with TikTok and the National Research Group on modern mobile gaming. It presented its three core pillars for success in mobile games, and then TikTok shared a lot of insight on how to increase engagement and discovery on it platform. Read more

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Authentication for Mobile Games

AWS Games

For mobile games in particular, managing the authentication and authorization of your players can pose some unique challenges. Some of these challenges relate to the use of mobile devices themselves. Offline authentication : Mobile devices may not always have internet connectivity.

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Mobile games pull in $41bn globally during H1 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox During the first half of 2023, global mobile game consumer spending reached $41 billion, according to data.ai's latest report. The analyst firm highlights that May saw game revenue hit $94 million worldwide. The highest the month has seen since 2020.

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Bucking the Recession in Mobile Gaming

Deconstructor of Fun

and Deconstructor of Fun’s latest collaborative report, we dive deep into a comprehensive analysis of the mobile gaming sector and which genres are defying the economic slowdown. These three factors have traditionally made mobile gaming venture capital (VC) friendly, which brings in the capital that keeps the flywheel going.

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Azur Games migrates all game analytics data to ClickHouse Cloud on AWS

AWS Games

Azur Games , a mobile game publisher and developer, recently achieved over 8 billion game installs across their portfolio of hypercasual games. Screenshot of Kingdom Clash, published by CASUAL AZUR GAMES. A hypercasual game is a simple, easy-to-play mobile game with low barriers to entry.

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Mobile Gaming Atfer the Digital Markets Act

Deconstructor of Fun

An unfairness that we in the mobile game industry have experienced a tightly controlled distribution landscape for our entire industry's lifetime. The implication of government actions will bear consequences on mobile games and apps that are being distributed in the future. Apple “Heads I win, tails you lose!”