Remove Data Remove Platformer Remove Visual Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. The core engine has been significantly optimized, especially on the memory and data-oriented areas.

AAA 145
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Cross-Platform Compatibility Cross-platform gameplay is one of the biggest game development trends of 2023. So, game developers must seek mobile game engines that support cross-platform development. However, with time, it started supporting multiple platforms. Let’s find out. And that’s where Unity wins.

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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

It is about creating a visually appealing environment while ensuring the player’s experience is engaging and immersive. Even so, different types of video game-level designs, such as shooter-level design, platformer-level design, puzzle-level design, multiplayer-level design, etc. require a unique approach.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. We should theoretically support all publically available VCSs so that integrating them into Godot is much easier by just implementing an API correctly and not worrying about how the data should be displayed in the editor. Interactive Music by Daniel Matarov.

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GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Visual Script graph unification. Visual Script tool script. GDScript Language Server by Ankit Priyarup.

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Motion matching, on the other hand is a method where the computer chooses the best pose for each frame by itself from a huge database of motion capture ( MoCap ) data using some algorithm. Along with data collection, I tried out implementing KDTree and KNN search.

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ).

Beta 52