Remove Data Remove Prototyping Remove Texture
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Using that list, I move to a broad research phase, in which I check lots of sources for gathering data. Once I consider I have enough data, I move on to analysis. The process of contrasting each of the data points gathered, finding their flaws or shortcomings, what could be done differently, etc.

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Simplex noise lands in Godot 3.1

Mircosoft Game Dev

A Godot voxel world prototype by Zylann, using his own OpenSimplex module which can now be replaced by the built-in implementation. 2D noise textures are really useful when creating cloudy or wavy effects. But the true power of noise textures becomes available when used in combination with text shaders: Getting started.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Data Protection An important factor to consider when looking for a game development company is data protection. Look for one that cares about your data security and intellectual property. Prototype: The prototype is a raw test that checks the functionality of the game, environments, gameplay, mechanics, user experience, etc.

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Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate

AWS Games

Since 2013, nDreams has been focused entirely on virtual reality and—starting with early access to Oculus Rift and PlayStation VR prototypes—was among the first to step into this immersive new medium. With a decade of VR gaming specialism, nDreams has unparallelled experience and a multi-award-winning team across all major VR platforms.

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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

A game design document plays a crucial role in collating data from studying the players’ preferences, demographics, etc, and planning and creating a game that keeps them hooked. Pre-production phase It includes conceptualizing ideas and creating a design document (blueprint) that defines the game mechanics, structure, objectives, and more.

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Importing 3D assets from Blender (GameDev.tv)

Mircosoft Game Dev

In this mega guide, we'll be importing models, their materials, textures AND animations. I would leave this off by default, you wouldn't necessarily want a subdivision surface being applied creating a mass of geometric data to export and import. This is super handy when your models and textures have a one to one mapping.

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ).

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