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Tiles editor progress report #3

Mircosoft Game Dev

Custom data. As it was quite a requested feature, TileSet now support custom data layers. Each custom data layer can be assigned a type and a name. Once this is done, each tile of the TileSet can be assigned a value for each custom data layer. Terrains are the more powerful replacement of autotiles. Coming next.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Key Components of Multiplayer Games in Unity Networking: Manages data transmission between clients and servers. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Synchronization: Ensures that game states remain consistent across all clients. What worked?

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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

The game will be a 3D Snake, with innovative gameplay and a complex terrain. Gameplay Coding First communication Since the data for ChatGPT4 only goes up to 2021, it can only recognize the API for Cocos Creator version 3.3. Terrain The terrain part is quite challenging, so a new chat has been started for it.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed Toon shader data issue on iOS Wechat. Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Fixed the issue of snapping a rotated, scaled node would cause problems in the scene editor ● Fixed the possible incorrect cache data when editing materials.

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GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. Means: The data is available, but it’s mostly raw data, and it’s a ton!!   Some just ignore the player while all of them do currently look for food in the endless terrain.

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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

Expertise on visuals like lighting, rendering, shaders, etc. should be directed elsewhere. Expertise on visuals like lighting, rendering, shaders, etc. should be directed elsewhere. Likely also locks players off from returning to the previous area.

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Simplex noise lands in Godot 3.1

Mircosoft Game Dev

If you want to learn more about how fractal noise works and some other terrain generation techniques I strongly recommend this article by Red Blob Games. The texture data will be automatically filled with noise, using the parameters of the generator. It allows you to specify a noise generator and a texture.

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