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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Key Components of Multiplayer Games in Unity Networking: Manages data transmission between clients and servers. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Synchronization: Ensures that game states remain consistent across all clients. What worked?

Games 71
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). It has been available in Godot as an add-on for a while now, but there were some difficulties in stability and complex setup due to the complicated data structure. Import 4.4

Beta 106
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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

Co-op 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Fixes depth sorting of meshes with transparent textures ( GH-50721 ). This means you can build a scene in Godot using your favorite tools such as CSG, and then bring all of the mesh data into other 3D applications such as Blender or other Godot versions. Added basic support for CPU blendshapes in GLES2 ( GH-48480 , GH-51363 ).

UX 52
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Secondly, look up profiles on independent data-driven websites. Another specialty of Nuare Studio is 2D art, 3D high and low poly modeling, texturing, and VFX. In addition, Keywords Studio offers UI/UX design, visual effects, animation, and more. One such site is clutch. 10 Best Art Outsourcing Companies You Can Count on.

Art 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

Texture Artist : 3D wire frames need skins that make them look right in various lighting situations. Environment Artist : Models, textures, and places the stuff in the game levels. UI/UX Designer : Puts things where you expect them to be, so you don’t have to get annoyed trying to make it do what you want. Even faster than that?

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Godot core budget meeting report #1

Mircosoft Game Dev

Hiring a generalist contributor for editor UX and web dev. Hiring Matias Goldberg to help him create GPU-based texture compressors. One of the main problems we have in Godot is the time it takes to import textures. we want to move our texture compressors to GPU using compute shaders. To work around this, for Godot 4.0,

Texture 52