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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. The core engine has been significantly optimized, especially on the memory and data-oriented areas.

AAA 145
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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

A game design document plays a crucial role in collating data from studying the players’ preferences, demographics, etc, and planning and creating a game that keeps them hooked. Scripting Level designers use scripting tools to program certain game behaviors and rules in a level.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. Whether you’re looking for 3D structure, textures, patterns, animations, or even specific sounds, you can get them from Unity’s Asset Store.

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Instead of computing the amount of light that reaches a certain surface every frame for every light source, we precompute all this information and store it in a single texture. Along with data collection, I tried out implementing KDTree and KNN search.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. We should theoretically support all publically available VCSs so that integrating them into Godot is much easier by just implementing an API correctly and not worrying about how the data should be displayed in the editor. Interactive Music by Daniel Matarov.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Android: Add basic user data backup option ( GH-49070 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). OS: Expose OS data directory getter methods ( GH-49732 ). Extensive documentation will be available soon.

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ).

Beta 52