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Apple expands games line-up with new dev tool

GamesIndustry.biz

Revealed during its Worldwide Development Conference on June 10, Gaming Porting Toolkit 2 adds support for Intel's Advanced Vector Extensions 2, ray tracing, improved compatibility with Windows games, and new shader debugging tools, as Apple noted on its blog. Read more

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The Next Debug Thing: Dean Mortlock on his new print magazine that celebrates video games

Game Development News

Richie Shoemaker flicks through the first issue of Debug, a new games magazine edited by veteran mag-ician Dean Mortlock that aims to be a champion for indie titles, studios and publishers

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. It also offers many editing options for dialogue, sound effects, and trimming music tracks.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Game window embedding was implemented to support our recent interactive in-game editing feature. Note that these features can be used separately: you can still make use of interactive in-game editing even if the game is split to a separate window. For more information and a handy video, check out the PR GH-99010.

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Error: This device does not support WebGL2

Cocos

You could show up the debug console on iOS: How to Activate the iPhone Debug Console or Web Inspector but I can’t see any issues on my devices. Edit: it’s probably due to the hardware. We got this report for our game on poki.com. Some graphic cards seems not compatible with WebGL2.

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Previously, only the root node of a scene was editable. It is now possible to edit any children node of the instanced scene and have the changes persist. Even sub-instances of instances can be edited with persistent modifications. Multiple scene editing. Debug on hardware devices. Live scene editing.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

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