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Local testing to cloud deployment: development workflows in Amazon GameLift

AWS Games

Local environment prerequisites Have local development resources in place to build with Amazon GameLift server SDKs or Amazon GameLift plugins for Unreal Engine or Unity. NOTE: Local development with Unreal Engine requires Unreal Editor built from source to package the server components for a multiplayer game. built from source.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access. Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access to several NVIDIA updates. Custom RTX Branch of UE4.27 Custom RTX Branch of UE4.27

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Generate custom game events from Unreal Engine with the Game Analytics Pipeline

AWS Games

This blog post is a step-by-step tutorial that details how to ingest data from games developed in the Unreal game engine using the AWS C++ SDKs with the one-click deployable Game Analytics Pipeline solution as a first step to setting up your own custom game analytics pipeline. Intermediate level knowledge of C++ and Unreal Engine.

Engine 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. The native platform supports main.js

Render 52
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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. 3D editor: Ability to select subscenes when clicking them in the viewport. Math: Correct hash behavior for floating point numbers. Highlights.

Tile 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Better handling of Variant s pointing to released Object s. But Godot 4.0

Debug 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. this bug was fixed with a more comprehensive approach which prevents dangling Variant pointers in both release and debug builds. Other changes.

Beta 52