Remove Debug Remove Feature Remove Point and Click
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Programming the C64 with Visual Studio Code

Retro Game Coders

vs64 extension in visual studio code extensions marketplace Once you have found the extension you just need to click the blue Install button. Click the blue install button If you want to know more about the extension you can browse the page that is available on clicking the extension card. The recommended file extension is .asm

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Local testing to cloud deployment: development workflows in Amazon GameLift

AWS Games

Understanding Amazon GameLift Anywhere: local development streamlined Amazon GameLift Anywhere takes advantage of Amazon GameLift features with developer hosted resources. Amazon GameLift features such as queues, sessions, and Amazon GameLift FlexMatch are available for use while testing the game server.

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

has encouraged many Godot users to contribute new features to the stable branch, in order to bring them faster to end users and to their projects. The side effect is that such features can introduce regressions, which we absolutely don't want in the stable branch, so this 2.1.4 Math: Correct hash behavior for floating point numbers.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

And NVIDIA Reflex is now a standard feature in Unreal Engine 4.27. RTXGI is supported on any DXR-enabled GPU, and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities. As a developer, System Latency (click-to-display) can be one of the hardest metrics to optimize for.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. we could take the time to add some new features to the 3.2 we could take the time to add some new features to the 3.2 Some of those features had already been partially implemented before the 3.2

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Implementing a DAP backend for debugging Godot projects. Project: Implementing a DAP backend for debugging Godot projects. Branch: Ev1lbl0w/gsoc21-dap.

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