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How mastering three diverse skills has shaped Steve Mwangi’s success

PreMortem.Games

As a child, he was delighted by action-packed animations like Kung Fu Panda and was drawn to stick-figure animations, particularly for their captivating fighting scenes. He admits, “If you check my Instagram, most of my animations are fight scenes.” This shift makes it easier for him to return to debugging in Unity.

Animation 145
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In fighting games counting (comparing) frames on moves/animations is important, even for players. For other types of games, do developers or animators count or tweak to the frame? And when counting small amounts of time like that, how do most studios do it? Frames? Milliseconds?

Ask a Game Dev

Our debug logging keeps tabs on everything in terms of milliseconds so we can see how temporally far apart events in the log fire. Using a more specific measurement of real time is more helpful, since the game engine can calculate real time from its (variable) frame time in order to maintain accuracy.

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Amazon GameLift achieves 100 million concurrently connected users per game

AWS Games

Note: Inbound permissions are locked down by default, but weve allowed UDP on a range of ports, as well as SSH access (for any debugging) through port 22. Instead of 15-minute, 100-player games, consider a head-to-head fighting title with three-minute game sessions, such as Mortal Kombat 1 , which uses Amazon GameLift.

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When fighting AI controlled enemies, every now in then it happens that said enemies just stop acting. They don’t react to anything, they don’t act, they just stand there and take hits from me. What’s the technological background of this kind of bug?

Ask a Game Dev

Most of the time, we build in some form of debugging visualization to help us figure out what step of the AI decision-making process each AI is currently up to. Decision-making that requires certain timing, for example, can also result in this kind of state if the timing conditions for the next step doesn't get met.

AI 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Jump to the Downloads section.

Beta 99
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Fantasy Strike patch notes, August 2016

Sirlin

Thank you to all our patrons for supporting the Fantasy Strike fighting game. If a really accessible, easy-to-play fighting game that's still tournament-quality appeals to you, please support us. --Normal throws do 2 damage in Dragon form. New debug option in training mode to stay in dragon form forever once you enter it.

Fantasy 52
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Godot Showcase - Friday Night Funkin' VR developer talks about his experience

Mircosoft Game Dev

FNFVR lets you experience all the cartoony glory the game provides for yourself: you get to see all the wacky characters up close; you get to be in the stylized environments they're in; and, of course, you get to jam out to the awesome songs while you're fighting for your life to spend time with your girlfriend. Animating 3D stuff in-engine.