Remove Debug Remove Game Engine Remove Texture
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Unreal - Game Engine Unreal Engine is a powerful and production-proven RT3D (Real-Time 3D) computer graphics game engine developed by Epic Games.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

To further improve your debugging experience Hendrik introduced a checkbox that allows you to start the profiler automatically when you run your game from the editor and capture valuable profiling data immediately ( GH-96759 ). Overall, texture importing should feel faster and more stable than ever before. Import 4.4

Beta 106
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ).

Beta 110
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Not only are the updated environments breathtaking, the game supports 1.8 With such detailed models, large texture resolution is a must.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

This new technique was developed entirely in the open and implemented under our MIT license, so anyone is welcome to use it in their own engines and games. SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). What can it do?

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Rendering: Fix cluster_render.glsl failing on some Macs ( GH-67746 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ).

Beta 98