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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ). GDScript: Fix getting type from PropertyInfo for Variant arguments ( GH-70644 ).

Beta 110
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

To further improve your debugging experience Hendrik introduced a checkbox that allows you to start the profiler automatically when you run your game from the editor and capture valuable profiling data immediately ( GH-96759 ). Instead of making the entire game slow down on lower end systems, updates will just happen less frequently.

Beta 106
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The #1 Skill Every Game Developer NEEDS To Have

Awesome Tuts

I laugh every time I see a dumb comment like this because I know it comes from software devs who have no idea how game development works. So it’s safe to say this is not the most important thing every game dev needs to know. Another valuable advice is “know how the game engine breathes.” This one is actually important.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ). Editor: Fix the Frame Selection (Shift + F) functionality in the 2D editor ( GH-71272 ).

Beta 85
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, XML is not easy to write manually, and it's easy to make mistakes. Debug on hardware devices.

Engine 52
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Become a Godot contributor for Hacktoberfest 2018

Mircosoft Game Dev

For Godot specifically, here are relevant links and tips: Engine contributions. label also has a selection of issues ready to be worked on, where project maintainers or users have done enough initial debugging to point you in the right direction (see our recent blog post about the "Hero wanted!" Similarly, the Hero wanted!