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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Cocos Creator 3.7.2 was released last week.

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Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

Use water effect on 2D sprite @ccclass('spTouchExample') export class spTouchExample extends Component { @property waveDis = 0.4; @property waveSpeed = 1; @property waveStr = 0.5; @property(Node) debug: Node = null; @property(Label) debugText: Label = null; public waveProp: Vec4 = new Vec4(); private _trans: UITransform; private _pass: renderer.

Shaders 98
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0 release with its new Vulkan-based renderer, our contributors lawnjelly and Clay ( clayjohn ) decided to give some more attention to the 3.2 Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. feature set.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

Their results were nothing short of stunning with local 8K DLSS support and global illumination through RTXGI. His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12. Our first thought is to render some highly detailed models which may need insane number of triangles.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

Post-processing effects, are used for further processing of rendered results to achieve various advanced and special effects. Analysis of 2D Post-Processing Solutions Cocos Creator currently lacks built-in support for post-processing in the 2D render phase, requiring developers to explore various approaches to achieve the rendering goals.

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