Remove Debug Remove Localization Remove Scripting
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Amazon GameLift achieves 100 million concurrently connected users per game

AWS Games

Total VMs = CCU / (players per game session x game sessions per VM) Total VMs = 10,000,000 / (10 x 12) = 83,333 Amazon GameLift has capacity available in 23 AWS Regions and 9 Local Zones, allowing it to comfortably scale to the 83,333 VMs needed to support 10 million CCU. 0","Protocol":"UDP"},{"FromPort":22,"ToPort":22,"IpRange":"0.0.0.0/0","Protocol":"TCP"}]'

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed bug with import plugin script exceeding 500KB. Fixed Mat4.getRotation

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Implementing a DAP backend for debugging Godot projects. Project: Implementing a DAP backend for debugging Godot projects. Branch: Ev1lbl0w/gsoc21-dap.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations.

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Godot reaches 2.1 stable!

Mircosoft Game Dev

The idea is that users can post assets, scripts, addons, etc. Live script reloading. Godot now supports live script reloading! Simply save your script and it will be updated in the running game. Android), and using "Deploy with Remote Debug", live script reloading will magically happen in there too.

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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Core: Fix locale resource remapping with binary conversion on export ( GH-63629 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). iOS / macOS: Fix generation of duplicate locale property list files ( GH-65067 ).

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