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This is because the Sovereign Moon Studios audience is interested in learning how to make games without having to code , so my focus will be on teaching you how to use visualscripting tools, which are built into Godot, instead. In the bottom panel , you’ll see your output, debug, audio and animation windows.
Godot now supports live script reloading! Simply save your script and it will be updated in the running game. If you are running your game on an external device ( e.g. Android), and using "Deploy with Remote Debug", live script reloading will magically happen in there too. Remote scene inspector.
Improvements to the VisualScripting System by Swarnim Arun. By adding a simple cache to it, we made it so that light map texture coordinates are only computed when there's an actual change to the geometry of the mesh. These can only be dealt with manually while debugging. Interactive Music by Daniel Matarov.
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