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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. Framerate Optimization To address this, Unity offers several profiling and debugging tools. Another important consideration is transparency.

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

Unreal Engine is the world’s most open and advanced real-time 3D creation platform. We’ve also done a significant code and API refactor and expanded RTXGI’s footprint with added support to Linux, Vulkan, and Arm platforms. Designed to work with low ray per pixel signals, the NRD is a spatio-temporal API agnostic denoising library.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

includes 5 major features: C# support for the iOS platform. This nearly completes the platform support for C# projects in Godot (only UWP support is still missing). Our networking maintainer Fabio has been working for over a year on networking features and the HTML5 platform thanks to an award from Mozilla. feature set.

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Cocos Creator 3.8.4 has been released, faster, more stable, and easier to use!

Cocos

Minor version updates focus on performance, package size, ease of use, and stability, such as WASM modules, support for mini-game platforms, package compression, build process optimization, script optimization, rendering effect optimization, etc. Especially for the mini-game platform, whether it is a new or old pipeline, compared to the 3.8.0

Render 52
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Dev snapshot: Godot 3.2 beta 6

Mircosoft Game Dev

There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Instead, browse one of our download repository and fetch the editor binary that matches your platform: Classical build (GDScript, GDNative, VisualScript). would be on its release. The features.

Beta 52
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Leveraging PocoDriver for Game Test Automation

iXie gaming

It offers a wide range of features designed to simplify and enhance gaming experiences across various genres and platforms. Image and Pixel Recognition: POCO Driver includes a powerful image and pixel recognition feature, which enables the tool to identify specific on-screen elements and react accordingly.

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Release candidate: Godot 3.2 RC 3

Mircosoft Game Dev

Editor: Fix import of AtlasTextures with semi-transparent pixels ( GH-35363 ). There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Notable changes since RC 2: Android: Virtual keyboard now respects LineEdit max length ( GH-35438 ). The features.

Bug 52