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At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. Framerate Optimization To address this, Unity offers several profiling and debugging tools. Another important consideration is transparency.
Unreal Engine is the world’s most open and advanced real-time 3D creation platform. We’ve also done a significant code and API refactor and expanded RTXGI’s footprint with added support to Linux, Vulkan, and Arm platforms. Designed to work with low ray per pixel signals, the NRD is a spatio-temporal API agnostic denoising library.
includes 5 major features: C# support for the iOS platform. This nearly completes the platform support for C# projects in Godot (only UWP support is still missing). Our networking maintainer Fabio has been working for over a year on networking features and the HTML5 platform thanks to an award from Mozilla. feature set.
Minor version updates focus on performance, package size, ease of use, and stability, such as WASM modules, support for mini-game platforms, package compression, build process optimization, script optimization, rendering effect optimization, etc. Especially for the mini-game platform, whether it is a new or old pipeline, compared to the 3.8.0
There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Instead, browse one of our download repository and fetch the editor binary that matches your platform: Classical build (GDScript, GDNative, VisualScript). would be on its release. The features.
It offers a wide range of features designed to simplify and enhance gaming experiences across various genres and platforms. Image and Pixel Recognition: POCO Driver includes a powerful image and pixel recognition feature, which enables the tool to identify specific on-screen elements and react accordingly.
Editor: Fix import of AtlasTextures with semi-transparent pixels ( GH-35363 ). There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Notable changes since RC 2: Android: Virtual keyboard now respects LineEdit max length ( GH-35438 ). The features.
New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ).
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ). CSG: Various bug fixes.
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Rewritten and greatly improved FBX importer.
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Rewritten and greatly improved FBX importer.
This is the first alpha to include export templates for the Web platform again. Re-enable per-pixel transparency support on Linux, macOS, and Windows. Navigation: Add debug visuals for GridMap cell edge connections ( GH-64173 ). Porting: Re-enable per-pixel transparency support on Linux, macOS, and Windows ( GH-65283 ).
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Rewritten and greatly improved FBX importer.
This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! Raise errors when accessing deleted objects in debug. All new feature work for Godot 3 will go in the 3.x
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Rewritten and greatly improved FBX importer.
Thanks to all pre-release testers who help us find and debug regressions! New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). stable soon™. Rewritten and greatly improved FBX importer.
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Rewritten and greatly improved FBX importer.
This model can generate code from natural language, translate code between programming languages, write unit tests, and assist in debugging. This open-source model can be used for various applications, such as code translation, summarization, documentation, analysis, and debugging. getbbox()[2] text_height = font.getmask(text_string).getbbox()[3]
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Rewritten and greatly improved FBX importer.
Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. Crypto: AES and HMAC contexts. and Godot 3.3.
Added to that fact, Vulkan still has years to go until it's properly supported in most desktop and mobile platforms, which makes it unattractive to implement for us (as it means considerably more effort to write, debug and maintain). The image is converted to luminance and shrunk by sizes of 3x3 until it's a single pixel.
Software used by professional 3D animators: Maya 3D Studio Max After Effects MotionBuilder Mudbox Premier Cinema 4D LightWave Real-time engine (such as Unreal or Unity) 3D animation jobs in the industry 3D animators can work on live-action projects (VFX), fully animated projects, virtual production, and video games (all platforms).
BUILDING TO HTML5 / WEB: These days, this is HaxeFlixel's default build platform and it just works right out of the box. However, it has been designed for a fairly specific use case: tile-based pixel art platformers. Performance tests on iOS browsers have been great. but the workflow here is really unclear to me.
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