Remove Debug Remove Pixel Remove Scripting
article thumbnail

Leveraging PocoDriver for Game Test Automation

iXie gaming

Scripting and Customization: POCO Driver provides a scripting interface that allows advanced users to create customized scripts to automate specific tasks or actions within games. After removing the unwanted folders as mentioned above, place the Unity3D folder in the game project script directory. apk), IOS (.ipa),

article thumbnail

Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

Re-enable per-pixel transparency support on Linux, macOS, and Windows. C#: Create script instance of reloaded scripts even if they're not tools ( GH-65266 ). Editor: Mark Script button if it's tool in Scene Tree Editor ( GH-65088 ). Navigation: Add debug visuals for GridMap cell edge connections ( GH-64173 ).

Alpha 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations.

Debug 52
article thumbnail

[Share] 2D Post-Processing & Lighting Framework

Cocos

const vec3 weight = vec3(0.2126, 0.7152, 0.0722); vec3 Grayscale(in vec3 o, float value){ float lumin = dot(o, weight); vec3 final = mix(o, vec3(lumin), value); return final; } vec4 frag() { vec4 pixel = texture(mainTexture, v_uv); pixel.rgb = Grayscale(pixel.rgb, intensity); return pixel; } 2. I tested it with an image.

Render 52
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Android: Implement per-pixel transparency ( GH-51935 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Android: Implement per-pixel transparency ( GH-51935 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Mesh 52
article thumbnail

Cocos Creator 3.8.4 has been released, faster, more stable, and easier to use!

Cocos

Minor version updates focus on performance, package size, ease of use, and stability, such as WASM modules, support for mini-game platforms, package compression, build process optimization, script optimization, rendering effect optimization, etc. Support for Plugin Script Sorting 8. to Cocos Creator 3.8.4 that are worth noting.

Render 52