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Debugging Complications

Ask a Game Dev

Platform-specific - The bug only shows up on a particular platform (e.g. A build-specific, platform-specific, live-only bug that silently fails and requires a bunch of players that only happens after many hours? PS4, Linux dedicated server, Windows 10 service pack 2, etc.)

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Debugging D&I – Amiqus’ Liz Prince on the Empower Up platform

Game Development News

If you missed it late last year, Amiqus – along with Ukie’s #RaiseTheGame - announced the launch of Empower Up, a platform to provide studios of all sizes with the knowledge, frameworks, guidance and resources they need to establish or grow their EDI policies, practices and processes

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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees

Game Development News

With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into Gaming initiative, and Co-Founder of the Empower Up EDI platform – takes a look at how studios can support their LGBTQ+ employees… When we launched Empower Up with Ukie’s #RaiseTheGame, our goal was to give studios …

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Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at. GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket. Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features.

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[Video attached] Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at. GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket. Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features.

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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

When developing on NVIDIA platforms, the hardware should be transparent to you. GPUs can feel like magic, but in the interest of optimized and performant games, When developing on NVIDIA platforms, the hardware should be transparent to you. Tools can also help handle a more dramatic case: when there is no output on the screen.

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Getting FPS and Draw Calls from Code

Cocos

On the build config, you will find an option “Debug”. Check it and build again it should appear docs.cocos.com Publish to Web Platforms | Cocos Creator Cocos Creator Docs

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