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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio / Video C# Core Documentation Editor GDScript GUI Import Input Internationalization Navigation Physics Platforms Rendering and shaders XR Breaking changes We try to minimize breaking changes, but sometimes they are necessary in order to fix high priority issues. 11) [1] my_func1 (res://node_2d.gd:8)

Beta 86
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Maintenance release: Godot 3.6.1

Mircosoft Game Dev

Core Object::call() prevent debug lock accessing dangling pointer ( GH-96862 ). Physics Fix physics platform behaviour regression ( GH-97316 ). UWP (Universal Windows Platform) Unfortunately after hitting some build snags with UWP, we’ve taken the difficult decision to drop it from the pre-built release templates.

Bug 75
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. It is highly extensible, and is available for Windows, MacOS, and Linux, providing a common ground for developers working on multiple platforms.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Highlights Many features originally intended for 4.3 ended up making it into 4.4 meaning that Godot 4.4

Beta 107
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RangeError after upgrading from 3.8.4 to 3.8.6 - Server-specific issue

Cocos

Platform: Web Build Deployment: AWS S3 Issue Details Server A (Working) : Game loads and runs normally Server B (Error) : Throws the RangeError on startup Both servers use identical S3 configurations The same build files are deployed to both servers Issue started immediately after upgrading to 3.8.6 Error Message: index.d2f23.js:24

Debug 40
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Dev snapshot: Godot 4.5 dev 3

Mircosoft Game Dev

In particular for the editor, a lot more work will be needed to make it really usable, as well as integrate with accessibility frameworks for mobile or web platforms. Stack traces are now available in projects exported in release mode as well if the Debug > Settings > GDScript > Always Track Call Stacks project setting is enabled.

Dev 78
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Apex Legends Migrates to Amazon GameLift Servers in Just 10 Days

AWS Games

Modernize Hosting Moving from a hybrid infrastructure with bare metal to a cloud-based platform provides a scalable gameplay environment for Apexs global player base. We have more options and flexibility on the new infrastructure platform.

Code 69