Remove Debug Remove Point and Click Remove Render
article thumbnail

Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Cocos Creator 3.7.2 was released last week.

Render 52
article thumbnail

Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Running the whole graphics rendering in a separate thread.

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cocos Shader Tutorial 1.0 - about UV

Cocos

UV is also inconsistent with the world coordinate system used elsewhere in Cocos (the Y axis points upward, as shown in the figure below), and this issue should also be paid attention to when calculating the UV position through world coordinates. Pass; private_handle: number; start() { this._trans _pass = this.node.getComponent(Sprite).material.passes[0];

Shaders 98
article thumbnail

Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks.

article thumbnail

New NVIDIA Updates for Unreal Engine Developers

Nvidia

RTXGI is supported on any DXR-enabled GPU, and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities. As a developer, System Latency (click-to-display) can be one of the hardest metrics to optimize for. RTXGI 1.1.40 NVIDIA Reflex is now mainlined within UE4.27

article thumbnail

Drag Camera 2D Pro – v1.2

Game Development

Just click the straighten button to make the whole track straight between all points. Render Track. Allows you to rander the track during gameplay with the line renderer. Usefull for debugging or as a base for drawing an actual track in game. Auto Straighten. Don’t want a curvy track? Auto Timing.

article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0 release with its new Vulkan-based renderer, our contributors lawnjelly and Clay ( clayjohn ) decided to give some more attention to the 3.2 Better handling of Variant s pointing to released Object s. Porting existing 3.2 with free() ).

Debug 52