Remove Debug Remove Scripting Remove Shaders
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 ended up making it into 4.4

Beta 106
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). or below ( GH-69851 ).

Beta 99
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Project: Allow undocking the Script editor and the Shader editor. For things like the Script editor, this means you can move it to another screen, move the undocked window to be side-by-side with the main window, or just using Alt+Tab to change between the main window and the undocked one. UV2 Texel Density Debug Draw Mode.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. New and standard-material will default to Surface Shader.

Render 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Rendering: Enable mipmaps in cubemap roughness shader ( GH-68511 ). Rendering: Enable mipmaps in cubemap roughness shader ( GH-68511 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52