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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values.

Beta 106
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How is code documented in AAA games? They just put comments/summaries above the fields names explaining what it does, or they use separate programs that contains all scripts/systems documentation?

Ask a Game Dev

For brand new games, the best we usually do is in-game comments and maybe some auto-documentation because we're writing a lot of new code as we go and time spent documenting is time not spent writing more code. It really depends on the project. For established franchises and lifestyle games (e.g.

Code 52
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C# progress report: Visual Studio and VSCode

Mircosoft Game Dev

The two extensions support debugging of Godot games. They make it easy to launch and debug games from the IDE without the need to tweak any Godot setting. As of this writing, the two extensions provide 3 debug targets: Launch , Attach and Play in Editor. can't launch Visual Studio when selecting a script.

Studios 52
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Introducing C# in Godot

Mircosoft Game Dev

Alpha2 is around the corner and I'm glad to announce that it will come with the first usable version of C# as a Godot scripting language. I will write more posts about the internals and how things work in the future but, for this one, I would like to focus on introducing the language and how to write Godot scripts with it.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

We asked them to write a progress report to present what they're working on and the current status. Project: Allow undocking the Script editor and the Shader editor. In this project, I'll focus to make the Script editor and the Shader editor undockable, and keep the undocked windows after editor restarts. Student: trollodel.

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

XML is not easy to write manually, and it's easy to make mistakes. To ease on this, it's possible to make an autoloaded scene or script a singleton variable (accessible at global scope) in the project settings: All this, of course, working together perfectly with code completion. Debug on hardware devices. Until Godot 1.1,

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. This feature further simplifies mobile game development by allowing developers to download or purchase various tools, assets, scripts, and plugins.