Remove Debug Remove Shaders Remove Writing
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 ended up making it into 4.4

Beta 106
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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Framerate Optimization To address this, Unity offers several profiling and debugging tools. Another essential tool, the Shader Graph heatmap, provides a visual estimate of the cost associated with different Shader Graph nodes. Developers can leverage this feedback to make informed decisions when optimizing shader programs.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ).

Beta 110
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

We asked them to write a progress report to present what they're working on and the current status. Project: Allow undocking the Script editor and the Shader editor. In this project, I'll focus to make the Script editor and the Shader editor undockable, and keep the undocked windows after editor restarts. Student: trollodel.

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Migrating from Range Profiler to GPU Trace in Nsight Graphics

Nvidia

The Range Profiler’s pie chart shows instructions executed, per shader stage. GPU Trace can measure total instructions, but a per-shader stage decomposition is only available in the Occupancy chart. What about the Shader Profiler? the Shader Profiler continues to be available through the Frame Debugger activity.

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Godot 3's renderer design explained

Mircosoft Game Dev

This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. For example: On GLES3+ we can use UBOs to optimize shader parameters. Shader abstraction. Users need to learn not only the language, but how the engine internals work regarding shaders.

Render 52
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New Suite of Nsight Tools for Gaming and Graphics Developers

Nvidia

Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, gaming and other use cases.