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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

To further improve your debugging experience Hendrik introduced a checkbox that allows you to start the profiler automatically when you run your game from the editor and capture valuable profiling data immediately ( GH-96759 ). Note: At time of writing, this does not replace Godot Physics as the default 3D physics engine.

Beta 107
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When Class Ends, Curiosity Begins: RP4K’s Secret to Lifelong Coders

Real Programming

You can teach a child how to write code, just as you can show them the symbols of a mathematical formula. The notion of adding up the first 10, 20, 100 or 1000 integers by writing the series backwards underneath the original series can be quickly understood by most kids, aged 11 years and up.

Code 52
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Linux

Grumpy Gamer

Writing C/C++ code in a nice text editor and compiling it isn't really the issue. It's mostly that I've gotten very used to the visual debugging found in Xcode and Visual Studio. The few custom tools I use (Wimpy, for example) and all built from the same code the engine is, so once it's working under Linux, they should compile as well.

Debug 130
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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

There is always some layer of abstraction between the physical computer and the application that you are building, but you can’t optimize and debug what you can’t see. By providing low-level insights to inform debugging, developer tools help eliminate the need to brute-force solutions.

Debug 52
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Linux

Grumpy Gamer

Writing C/C++ code in a nice text editor and compiling it isn’t really the issue. It’s mostly that I’ve gotten very used to the visual debugging found in Xcode and Visual Studio. The real issue is going to be developing the “engine”, which I spend most of my day doing.

Debug 130
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Programming the C64 with Visual Studio Code

Retro Game Coders

At the time of writing it is on version 2.5.3 vs64 extension welcome page in visual studio code Setting up VS64 The vs64 setup wizard There are three parts to using VS64: Installing the required tools (if you are going to be compiling and debugging). but the best way to install it is through Visual Studio Code itself.

Code 105
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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Framerate Optimization To address this, Unity offers several profiling and debugging tools. Overdraw can lead to excessive GPU workload, particularly in scenes with transparent materials, which don’t typically write to the depth buffer. This bottleneck can drastically affect performance, especially in visually demanding applications.