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Young Dutch indie developer Lente is something of a free spirit. On Twitter , shes known to her 22K+ followers as dev on a boat. I went to school twice for game dev, both times did not work out. Maybe I can work at a small indie company, I guess I havent tried. Play the demo now. last year as a solo developer.
For 2-3 years I've been contributing level design to Big Hops (check us out at Day of the Devs) and I've learned a lot about making 3D platformer levels But for a demo / better sense of the game, contact the director Chris Wade ( chris [AT] luckshotgames.com ). A lot of the dev team will be hanging around GDC too. social event.
and programming generally pays a lot better than indiedev work. You can even consider the day job as a means to earn some funding to build a demo that you can use to shop around for investors and further funding. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Swedish indie developer Perfect Random promised in their early access roadmap to add multiplayer once they reach that number. Perfect Random, the indie studio behind Sulfur, began as a dream project from four co-founders back in 2021. Sulfur burst out of the gates when it was released on Steam last week.
Plus, a smaller indiedev team should be able to handle the scope. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. Thats why we choose a stylised abstract art style, similar to what could be found in an animated kids show. That is if they can get the financing in place.
GameFromScratch.com Indie Game Dev Fund Just Launched If you are an indie game developers, with a PC or Console game in development with at least a playable demo, the just launched Game Dev Fund might be ideal for you.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by.
It's a truly remarkable indie title. UFO50 was developed by six indiedevs over seven years. In 2013, a bunch of totally mid indie games with one clever idea came out and made bank, but we will not live to see those days again. Yes, I wrote some of those mid indie games.) I bet the devs are doing ok, and I'm glad.
When he left his day job in 2014 to become a full-time indie developer, he realised he had to come up with something special to stand out from the crowd. In 2014 I decided to leave my (unrelated) day job after saving up money for years in order to go ‘full indie’. It’s hard to get noticed as an indiedev.
I didn’t take the thought seriously until I watched Indie Game The Movie and even then it was another few years before I released my first game, Swoopy Boi. I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. I don’t want to work on my game 7 days a week.
Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ That bit of feedback was a big part of how I knew I had found my career. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Indie Showcase 185 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The indie showcase highlights the many indie games we play weekly on this channel. All games shown are either press key or demo submissions. Get in touch if you would like to submit a game.
Indie Game Showcase 186 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The indie showcases highlight the many indie games we play here on the channel. All games shown are either press key submissions or demos.
Indie Game Showcase #162 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The indie showcases highlight the many games we play here on the channel. All games shown are either demos or press … The post Indie Game Showcase #162 appeared first on Game Wisdom.
Then the first wave of really successful indie games appeared on Steam, in the late 00s and early 10s. People who follow indie/solo devs on social media tend to be really nice and positive, but even so it takes a lot of effort.” It was the first answer I had as a child to the question ‘what do you want to be when you grow up’?
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
Farrell and Mackenzie form the two-person indie studio Peaty Turf. As the scope of the game evolved naturally over time, the dev duo assessed each feature addition to the game very carefully. “We With the game’s 100% physics-based building system, players can solve each mission in infinite ways. As long as it works.
In the indie game dev scene, the use of AI is often met with suspicion and disdain. While the current demo on itch.io offers a glimpse of its potential, the team plans to release a much more content-rich demo on Steam this October. Ethics of AI Looking ahead, Sun is excited about what AI could mean for indie developers.
Hello, fellow indie gamers and RPG enthusiasts! We're a little late dropping this-here new issue of the Kristala dev blog, but we promise we've got a good reason. We're officially in the final development crunch for the vertical slice demo of Kristala! How's it going? We hope well. Wait, wait, wait. clears throat*. Programming.
Welcome back to another magically entrancing issue of the Kristala dev blog. This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art.
Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. 3D Asset Design.
Thanks for tuning in to another exciting issue of the Kristala dev blog! This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Hello, dear friends and fantasy aficionados. Concept Art.
Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. If you've been keeping up with our dev blogs already, you know that they're pretty hefty when it comes to content. BUT WAIT, THERE'S MORE! Kristala at Play NYC 2021. Concept Art.
Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. The Nisarga clan is the only clan that will be featured in the Kristala demo. Programming.
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Welcome, beautiful creatures! A wooden door for an important level area.
Welcome back to another installment of the Kristala dev blog. Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. We've got you covered. 3D Asset Design. Stay tuned!
You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Plus, we'll introduce you to three of our newest talented dev team members too! 3D Asset Design.
We're heading into spooky season, and there's no better way to celebrate an eerie action-adventure game than diving into the newest issue of the Kristala game dev blog. As we move into the final quarter of 2020, our (incredibly good-lookin') dev team has been churning out new and exciting updates that we can't wait to share with you.
I didn’t know that these people were part of a group of friends and colleagues who all own about 50 or so of some of the largest indie retail stores in the United States. If you can’t offer them a demo copy, maybe it’s a mini promo version. Were you interested in a demo?” I was just chatting with Matt.
Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Tune in to next month's dev blog to see the updates! Level Design.
We're so happy you're joining us for another epically magical installment of the Kristala Dev Blog! This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios.
Toronto, Canada based indiedev Thousand Stars Studio prides itself on being a culturally diverse studio. From a business standpoint, we aim to leverage the games success to create more content in the future and sustain our team, similar to other indie developers. The demo for Aikyam is out now on Steam , PlayStation and Xbox.
Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. Hello, loyal Kristalans and faithful fantasy fanatics! 3D Asset Design.
It’s no secret that the indie game landscape is a really tough place to navigate. I would say that Twitter has become the foundational block of the game dev community. Additionally, sharing the number of demo downloads and feedback from testers can further validate the viability of your product. “An So start there.
Since I’m pretty much dedicated to being a game dev; I’ve realized that its a HUGE undertaking that can’t be done by one man alone. Thinking to myself about ways to make money, I did come to the realization that if I’m ‘going’ to be a dev – how about sell your work? you spin me right round.
After months of toiling in a secluded attic, the last weeks of which were particularly grueling, we finally took Second Hand to its first public showings: first to Dev-Play in Bucharest and shortly thereafter to Clujotronic in our very own Cluj. It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch!
2 days before that – I submitted my Oculus launch Pad demo (fingers crossed!) hoping for that sweet sweet dev grant money. I checked with the other local dev who was in the program and she’s not even trying for it! Pitching BIG. 1st article about the game! I’m in a magazine! Marketing reports?
When we showed the demo at EGX, the average playtime was forty minutes and we were having to kick people off to let others have a go.” Unknown Number put First Person Talkers on the map, with talks at GDC, several indie awards, and even being exhibited at the Smithsonian museum in Washington DC.
A lot of small indie companies only have one printing of a game, and then they start to have another print run of another game. This is just my opinion for designers and indie publishers who ALSO want to get into retail. ” I would say the demo copy is extremely important. appeared first on Brandon the Game Dev.
The organizers of the Game Industry Conference (which is also in Poznań just after GodotCon) are letting us use their great venue, and it will be a great opportunity to get together with Godot users and core developers (our lead dev Juan Linietsky is coming from Argentina). All core devs as tutors. Thursday, 11 October 2018.
What about demos? A few devs are still salty, but life appears to go on. Though reading all those devs tweeting that they were switching to Godot and tweeting 5 minutes later, "Oh no! Indie video games are a 2 BILLION dollar a year industry now. But you can sometimes choose the gun. Or charity bundles? Or GamePass?
You can also find lots of them for free on the GDC Youtube channel ; Invest your money in building your game dev skills and portfolio at a reputable school with a vibrant community (like CG Spectrum!). ✌️ Build your community while you build your game dev skills! STUDY GAME DEV
will impose itself as a major game development tool for big studios and indies alike. Which means for example that if you had previously pledged $14 for the "Generous Thank You" level, you will now also be able to vote on the monthly tutorial and demo that we will produce for everyone (which was previously for $18+ patrons).
2D: Easy API for 2D split screen (with demo). Nuno is one of the nice indiedevs gravitating in our community (and contributing to the engine development too!). Networking: IPv6 support and many bug fixes and enhancements. Audio: Fix ~200 ms audio latency bug due to misinitialization of some drivers. regression in 2.1.1).
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