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Some Scattered Thoughts About Hades

The Bottom Feeder

Of course, any hit indie game in this decade gets heavily studied and mercilessly copied. ) There was so much indie game competition, and yet they felt they could make a game to beat all the others out for huge chunks of your limited time. Seriously, study this game. The pace at which it drips out stuff is perfect.

Indy 70
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UFO50, the Only Game You'll Ever Need

The Bottom Feeder

It's a truly remarkable indie title. UFO50 was developed by six indie devs over seven years. In 2013, a bunch of totally mid indie games with one clever idea came out and made bank, but we will not live to see those days again. Yes, I wrote some of those mid indie games.) Lucky for me that UFO50 just came out.

Games 90
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I’m making an RPG!

Keith Burgun

Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.

Fantasy 119
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.

Pixel 145
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Thanks for tuning in to another exciting issue of the Kristala dev blog!

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art.

Dev 52
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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Demo: A short guide to contributing to Godot's editor | Gilles Roudière ( groud ). Workshop: 2D game workshop/demo | Leszek Nowak ( John Meadow ). Leszek will demo the development of a 2D game with audience interaction. Demo: Showcase and insights into the new TPS demo | Juan Linietsky ( reduz ).

Demo 52