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Cocos Creator 3.7 Release + Cyberpunk Demo

Game From Scratch

Release + Cyberpunk Demo The free cross platform 3D game engine Cocos Creator recently released Cocos 3.7 as well as a new Cyberpunk themed demo showcasing the new rendering capabilities of the engine. Release + Cyberpunk Demo Read More The post Cocos Creator 3.7 GameFromScratch.com Cocos Creator 3.7

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Game Development – New Resources from GTC 21

Nvidia

Integrating RTX has never been easier – gain access through popular game engines such as Unreal Engine or through standalone SDKs. Demos RTX Technology Showcase Experience the latest NVIDIA RTX technologies available in Unreal Engine 4. With an RTX GPU, you can try this demo as a standalone build here.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

NVIDIA at GDC 2023: Frame Generation and Path Tracing Tools Now Available Generate frames with the latest breakthrough in AI rendering Announced with the NVIDIA Ada Lovelace architecture, DLSS 3 raised the bar not just for visuals but also performance and responsiveness. Watch the demo video to learn more. Video 2.

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Godot OpenXR support

Mircosoft Game Dev

It has flown under the radar somewhat but Godot was one of the first game engines to show off OpenXR support. Thanks to the wonderful work of Christoph Haag in porting the OpenHMD Godot plugin to OpenXR, Collabora was able to show off Godot running Calinou's port of the Sponza demo on Linux using a Vive headset back in early 2019.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Changing the resolution of a finished mesh (for a mobile game, for example) requires an even less detailed model to run efficiently, forcing the modeler to recreate it from scratch. Most game engines also require multiple levels of asset detailing, which requires the use of multiple assets and leads to additional production and running costs.

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About Godot 4, Vulkan, GLES3 and GLES2

Mircosoft Game Dev

comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends. The renderer design and all resulting code had to be re-implemented entirely from scratch in order to support Vulkan and modern rendering techniques. The GLES2 renderer in Godot 3.x

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Rendering: Fix refraction offset by manually unpacking normal mappings ( GH-48478 ). Rendering: Disable GIProbe emission when disabled on a material ( GH-48798 ).

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