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Vulkan progress report #4

Mircosoft Game Dev

Post processes are still mostly missing, but the material testers demo is fully functioning. Likewise, Meshes created in Godot 3.x x will work using the mesh format in 4.x. Inspecting the frame history is also possible, so going back in time to find what caused a peak is done the same way as with the script profiler.

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Godot 3.0 progress report #6

Mircosoft Game Dev

Here's a small platformer demo you can try! Add external scripting languages, such as Lua, Python, etc. The new particle system uses meshes by default (to work with impostor quads, just create a QuadMesh and assign a material with billboard set to enabled). You need latest Chrome or Firefox to test it, but it works really well.

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

The following is a short list of recommended resources, but feel free to use different ones from the wealth of video tutorials and demos that have been produced by the Godot community over the years. It's also included directly in the editor when you press the "Classes" and "Search Help" buttons in the script editor.

Alpha 52
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Use Zip to speed up CocosWeb loading

Cocos

This project uses gltf models, the gltf models are split into many meshes and materials. 2 Causes and Solutions Why are there so many requests Create a new project, take a gltf from a ThreeJS demo, place it directly in the resources folder for easy preloading in the demo. In Cocos, gltf is parsed and split to Cocos assets.

Mesh 52
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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

The following is a short list of recommended resources, but feel free to use different ones from the wealth of video tutorials and demos that have been produced by the Godot community over the years. It's also included directly in the editor when you press the "Classes" and "Search Help" buttons in the script editor.

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

You can check out a demo on itch.io , and follow Bram on YouTube and Twitter for updates and free video tutorials. Core: Expose minizip API to allow creating zips using scripts ( GH-65281 ). Editor: Reorganize script editor menu ( GH-64277 ). Physics: Optimized support function for large meshes ( GH-64382 ). What's new.

Beta 52