Vulkan progress report #4
Mircosoft Game Dev
OCTOBER 11, 2019
Post processes are still mostly missing, but the material testers demo is fully functioning. Likewise, Meshes created in Godot 3.x x will work using the mesh format in 4.x. Inspecting the frame history is also possible, so going back in time to find what caused a peak is done the same way as with the script profiler.
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