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3D Content Interoperability with Topology-Free Modeling

Nvidia

Current topology-based modeling software produces 3D objects in a single level of detail. Current topology-based modeling software produces 3D objects in a single level of detail. Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid).

Content 95
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Fixing tangents for accurate normal maps

Mircosoft Game Dev

The new CSG nodes lacked support for generating the tangents, there were orientation issues when importing Collada or glTF files, and the new primitive meshes reversed the direction of these. Header picture derived from fracteed 's Parallax Heads demo (CC-BY 4.0).

Mesh 52
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

The following is a short list of recommended resources, but feel free to use different ones from the wealth of video tutorials and demos that have been produced by the Godot community over the years. Official demos and community projects. Installing the engine. currently at the alpha stage. An official 3.1 Official documentation.

Alpha 52
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Axmol-2.0 released

Cocos

(A fork of Cocos2d-x-4.0) release notes Add experimental WebAssembly build support(WebGL 2.0) axmol run -p wasm -xb "--target,cpp_tests" Add 2 cmake options: AX_WASM_THREADS , AX_WASM_SHELL_FILE , refer to CMakeOptions.md fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2 llhttp: 8.1.1 ==> 9.0.1 OpenSSL: 3.0.9 ==> 3.0.10

Shaders 40
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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

Commonly selected as the format for new software and game engines, glTF can also have new functionality added using extensions. This support has gradually improved over the years and is now quite mature, at the same time as exporters in software like Blender have also reached a very good state. files since Godot 3.0, For Godot 4.0,

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GLES2 and GDNative, progress report #4

Mircosoft Game Dev

branch of the GDNative-demos repository here. Last time I promised more fancy screenshots, here some perspective-correct renderings of some meshes. Meshes with similar shaders can be grouped together so that shaders don't need to be unloaded and loaded again, and many other cool things. WIP godot-rust low level improvements.

Shaders 52