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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data.

Build 98
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Vulkan progress report #4

Mircosoft Game Dev

Post processes are still mostly missing, but the material testers demo is fully functioning. Added to this is a simple ORM material variant, which should make importing textures from GLTF2, or from applications such as Substance Painter, or similar much easier. Likewise, Meshes created in Godot 3.x Vulkan progress report #5.

Texture 52
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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This is similar to the limitations of physical sculptures.

Content 91
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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

add simple C++ GDNative demo. load meshes. render meshes. add simple C++ GDNative demo. Because GDNative is a C API, the minimal example demo to see if things are actually working is implemented in C. The GDNative and NativeScript APIs are rather verbose, so many people seemed to wish for a simpler C++ demo.

Shaders 52
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Godot 3.0, new progress report and GDC

Mircosoft Game Dev

Export options (convert textures, etc.) Automatic detection and reimport of many use cases for textures. If you care about using meshes separately, it is also possible to tell Godot to save them as files. Reimports will overwrite those meshes, though. Godot import/export code was most likely simplified tenfold.

Mesh 52
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Cocos Creator 3.7.1 Released

Cocos

We also have added a new demo project that will share many of the new upgrades that have come with 3.7 Cocos Creator 3.7.1 fixes many bugs that were found by the staff and developers when upgrading to 3.7. We appreciate your help and work to improve the engine. and previous updates. You can download it from the Cocos Store.