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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I

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A Void Hope by Elden Pixels lacks violence and destruction “We’re proud of that”

PreMortem.Games

Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and Game Designer of his company called Elden Pixels. The moniker ‘Elden Pixels’ wasn’t arbitrarily chosen. We tried again and went for Blind Pixels, which we thought was cool.

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Ada Eden’s AI-powered 1001 Nights is a human story about narrative power

PreMortem.Games

Pixel Art’s great aesthetics Visually, 1001 Nights is as compelling as its narrative. The game’s pixel art style is a deliberate choice, inspired by Sun’s love of retro games and her childhood spent playing Game Boy and PlayStation Portable. While the current demo on itch.io

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Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

The event looked the part too, utilizing the same pixelated art style as Dave the Diver, and was monetized through a premium battle pass. In Aegis the Diver , players dived, fished, and foraged for ingredients to use in a restaurant management simulator— just like in Dave the Diver—except using fan-favorite Goddess of Nikke characters.

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Solo dev Patrik Nagy on his game Backrooms Media “No amount of playtesting is ever enough”

PreMortem.Games

What started as a side experiment quickly grew, with his Backrooms Media demo attracting up to 12,000 players daily and nearly 200,000 in one month. After the popular Kane Pixels series, a lot of people from the backrooms community started creating their own worlds, stories, and everything. So, yes, but in most cases, I work solo.”

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Cocos Creator 3.7.1 Black edges on images

Cocos

The black border is due to the fact that in the WebGL program, when drawing, the texture object’s Filter is set to gl.Linear (linear filtering), when a semi-transparent pixel is sampled adjacent to a fully transparent pixel during pixel interpolation (e.g.,(0.1)).0, 0) of this kind) produces black or white pixels.

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Neo6502 Review

Retro Game Coders

Mhz with all signals available via connector RP2040 with 2MB of SPI Flash, 64k RAM available to the processor HDMI output with 320 x 240 256 colour display, higher resolutions appear on Apple/Oric emulators 20k Graphics RAM for tiles and 128 sprites up to 32×32 pixels. The post Neo6502 Review appeared first on Retro Game Coders.

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