Joan Fons is hired to work on Godot's rendering
Mircosoft Game Dev
MARCH 1, 2021
I quickly felt at home and I started focusing on 3D editor and rendering contributions. Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. My first task will be integrating an occlusion culling system into the new Vulkan renderer. finish line.
Let's personalize your content