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I chose the City Sample Demo because it already looks amazing, and since the class lessons were in using the Take Recorder instead of environment building, this seemed like a win for my time spent and potentially having something cool for my portfolio. City Sample Demo 3D environment.
He then implemented and modified the Skill tree system so that it’s demo ready and added a wearable "light" item category before setting up functionality to allow players starting a new game to begin with several necessary items (weapons, armor, potions, etc.) Animation / Rigging / Production. in their inventory. Level Design.
You may think it's the classic story of cat vs. rat, but you'd be wise not to discredit the entirety of this rodent-like race. Last sprint, we shared l_aciel's base concept for the Kotakayan sentries that will constantly be patrolling as you embark on your Raksaka Proving in the Kristala demo. Animation / Rigging. Stay tuned!
We really loved how the demo was looking at the end of 2020, but we thought it embodied a bit more whimsy than it did darkness, so we've officially embarked on a complete overhaul of the entire demo level, including character models, level design, environments, and more. Are you ready to get dark, dear friends? Concept Art.
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