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Godot C# Development Sample + New Rendering Demo

Game From Scratch

GameFromScratch.com Godot C# Development Sample + New Rendering Demo Using C# with Godot Engine is powerful but at times daunting due to the lack of documentation and samples available. Thankfully there is a new example available from Chickensoft.

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Four Godot 4 Graphic Demo Scenes

Game From Scratch

GameFromScratch.com Four Godot 4 Graphic Demo Scenes Godot 4 was recently released and contains an all new renderer and plenty of new graphic features. Today we are going to look at 3 free and 1 commercial scenes for showing off the graphic capabilities of the Godot Engine.

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Happy Harvest demo: See the latest 2D techniques

Unity Blog

Our new sample, Happy Harvest , shows new techniques for creating 2D lights, shadows, animation, and VFX with the Universal Render Pipeline in Unity 2022 LTS.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.

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VFX Reel Mistakes That Could Cost You Jobs

Filmustage

Moreover, crafting a compelling demo reel requires more than assembling work samples. Poor Quality Renders The foundation of an effective presentation relies on pristine output quality. Implement 1080p resolution rendering with 8-10 Mbps bitrate settings. What is the ideal length for a VFX demo reel?

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Cocos Creator 3.7 Release + Cyberpunk Demo

Game From Scratch

Release + Cyberpunk Demo The free cross platform 3D game engine Cocos Creator recently released Cocos 3.7 as well as a new Cyberpunk themed demo showcasing the new rendering capabilities of the engine. Release + Cyberpunk Demo Read More The post Cocos Creator 3.7 GameFromScratch.com Cocos Creator 3.7

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I quickly felt at home and I started focusing on 3D editor and rendering contributions. Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. My first task will be integrating an occlusion culling system into the new Vulkan renderer. finish line.

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