Remove Demo Remove Scripting Remove Tile
article thumbnail

How to Make a Tabletop Simulator Demo of Your Board Game

Brand Game Development

I’d like to explain to you exactly how to create a demo of your board game on Tabletop Simulator, but first let’s discuss what I perceive as its five main benefits: 1. How to Make a Tabletop Simulator Demo of Your Board Game. Click Tile for flat pieces or Figurine for stand-up pieces. You can play-test online.

article thumbnail

Neo6502 Review

Retro Game Coders

Mhz with all signals available via connector RP2040 with 2MB of SPI Flash, 64k RAM available to the processor HDMI output with 320 x 240 256 colour display, higher resolutions appear on Apple/Oric emulators 20k Graphics RAM for tiles and 128 sprites up to 32×32 pixels. The post Neo6502 Review appeared first on Retro Game Coders.

Demo 137
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

I’ve talked about how you can create a Tabletop Simulator demo for your own game before. My first creation was a demo of Blight Chronicles: Agent Decker for their Kickstarter which was simple but functional. Tabletop Simulator allows you to script functions within the game. Need help on your board game?

article thumbnail

D20 RPG – Board

The Liquid Fire

A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point. They are available in this package here.

Tile 52
article thumbnail

D20 RPG – Size, Space and Reach

The Liquid Fire

Different creatures can be different sizes, and accordingly may occupy different numbers of tiles, or be able to reach different tiles (such as for attacking). Size System Create a new folder at Scripts -> Component named Size. Size System Create a new folder at Scripts -> Component named Size.

Tile 52
article thumbnail

D20 RPG – Pathfinding

The Liquid Fire

In that project, we had some unique challenges thanks to a non-square board where tiles were optional. In addition we had to consider tile heights – and whether or not a unit could jump as high as needed. In contrast, the pathfinding in this lesson will be for a 2D square board with no missing tiles.

Tile 52
article thumbnail

D20 RPG – Targeting

The Liquid Fire

Create a new script at Scripts -> Component named EntityFilterSystem and add the following: using System; using System.Collections.Generic; [Flags] public enum EntityFilter { None = 0, Living = 1 I started by declaring a new enum named EntityFilter - it is marked with the "Flags" attribute so that I can treat it as a bit mask.

Tile 52