GLES2 and GDNative, progress report #2
Mircosoft Game Dev
FEBRUARY 12, 2018
Apart from that, the month was mostly spent on implementing more 2D items in the renderer as well as working on getting custom shaders running. add simple C++ GDNative demo. start work on shader compiler. implement more shader features. implement more shader features. add simple C++ GDNative demo.
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