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4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

Everdell is a worker placement, tableau-building board game. As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Join my community of over 2,000 game developers, artists, and passionate creators. Cute fantasy themes go a long way.

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4 Lessons from Paladins of the West Kingdom for Aspiring Board Game Designers

Brand Game Development

The game is concluded at the end of the seventh round. When you’re making a fantasy board game (or novel), some time periods draw more attention than others. Think of all the fantasy books set in the Middle Ages. Then they create a game that meets those demands, in short, assuring product-market fit.

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4 Lessons from Dinosaur Island for Aspiring Board Game Designers

Brand Game Development

You’re scrolling through your board game heavy feed. You see pictures of gritty, realistic sci-fi worlds and detailed fantasy universes. There are grim, dark games and simple, abstract games. Its art, components, and use of late 80s / early 90s nostalgia made the game stand out in a noisy world.

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Tasty Humans Launches on Kickstarter Tomorrow

Brand Game Development

The latest game from Pangea Games is launching on Kickstarter. Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. You are a fantasy monster trying to sate your insatiable appetite. He won Panjam, a 48-hour board game design contest that Pangea ran in 2018.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. “I

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How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

These titles earned – and keep – respect in the hobby gaming community. Like with all things in board game design, there is no linear path. You meander through the game design process, iterating and tweaking your work until you’re happy with it. A board game would end up being really fiddly.

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Why Board Game Publishers Like Some Games and Don’t Like Others

Brand Game Development

Yet the process, so heavy on rejection, has left many game designers heartbroken. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Board game publishers have to sort good from bad. . Explained this way, it sounds innocuous.

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