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Another question about NPC’s I will sometimes see players just let the NPC kill enemies which usually goes with them struggling to kill them or they take a long time to even getting killed themselves. I’m assuming the same stuff you said in your last post applies to these NPC’s?

Ask a Game Dev

We rarely want AI allies to overshadow players - doing so will break the power fantasy. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Instead, we want them to look like they're fighting and take a while so that the player can be the hero.

AI 52
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Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

Video games are no stranger to the power fantasy of a lone hero who single-handedly turns the tides of war and saves the day, world, or universe. Or die trying The team at Fun Dog Studios developed a dynamic combat system that keeps NPC enemies constantly fighting each other. They’re a mere mouse in a maze, scrounging for scraps.

Studios 166
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Thanks for joining us for another exciting and epic issue of the Kristala Dev Blog. The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Greetings, beautiful beings!

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. 3D Asset Design.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Welcome back to another exciting issue of the ever-enchanting Kristala dev blog! Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Let's dive in. Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Hello, faithful feline-lovin' friends and fantasy aficionados! Welcome back to another magically entrancing issue of the Kristala dev blog. Stay tuned to the Kristala dev blog—and to all our socials—to learn how you can get exclusive, behind-the-scenes access into Harold's entire, step-by-step process. Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Hello, dear friends and fantasy aficionados. Thanks for tuning in to another exciting issue of the Kristala dev blog! This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios.

Dev 52