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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. The toll on mental health can be quite high for solo devs. he says, describing the core inspiration for Katanaut.

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Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I’ve been unemployed for nearly two years since graduating from uni and I’m just getting rejection after rejection from game companies. All the posts are looking for senior devs, team leads, or managers. I have friends who’ve given up on the industry entirely. Is there any hope? Or am I fighting a losing battle here…

Ask a Game Dev

New studios do start up, but entry level positions are rare since most of the new studios are looking for funding and they need the core senior dev team to build enough of a prototype to sell the idea to the money people. The first approach is to get a game dev adjacent job.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils. This also meant we had less dev time to fix bugs or optimize performance. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. This finally leads me to prototyping and validation. The indie community is amazingly helpful, but you will have to fight by yourself with every single element in your own game – and that takes time! How do you deal with that?

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.”

Dev 138
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils.” This also meant we had less dev time to fix bugs or optimize performance. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game.

Dev 118
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

Why did they always have to be about fighting?” African Game Dev Prototype Fund They say the best leaders lead by example. The title has gone on to win awards and funding from the African Game Dev Prototype Fund and Humble Bundle. One of those games was Street Fighter.

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