5 tips for no-bull indie game design
Game Developer
OCTOBER 24, 2024
Solo VR dev Zander Dejah, formerly gameplay programmer on Vader Immortal, explores finding the fun with Vendetta Forever.
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Game Developer
OCTOBER 24, 2024
Solo VR dev Zander Dejah, formerly gameplay programmer on Vader Immortal, explores finding the fun with Vendetta Forever.
PreMortem.Games
JANUARY 29, 2024
More and more South-Korean indie game developers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Si-wooks’s deep passion for game development inspired Hee-sang to take a leap of faith.
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GamesIndustry.biz
JULY 8, 2024
Jennifer and Bjorn Pankratz – who previously served Piranha Bytes as story and game designer and creative director, respectively – hope to "develop immersive and fantastic indie games " at their new start-up, Pithead, which was formed on July 4, 2024.
Game Dev Unchained
MAY 9, 2023
The Transformative Landscape of Game Development: A Deep Dive with Willem Delventhal As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of game development.
PreMortem.Games
OCTOBER 30, 2024
I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” How did you get the idea for IHAS? How do you deal with that? “
PreMortem.Games
FEBRUARY 13, 2023
But the end is near, the game will release on steam sometime in the foreseeable future. Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Pat Naoum: “Game development takes so long!” It’s something different.
PreMortem.Games
AUGUST 9, 2023
But the end is here, the game is out now on steam. Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Naoum calls himself a jack of all trades, a master of none, so going solo on game development made a lot of sense.
PreMortem.Games
JUNE 20, 2023
Then the first wave of really successful indie games appeared on Steam, in the late 00s and early 10s. I thought if I practiced enough, I could make 2D games by myself, and so I decided to try it.” I wouldn’t feel comfortable working on a game if I had to just follow someone else’s ideas.
PreMortem.Games
OCTOBER 25, 2024
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. As first-time indie developers, their journey mirrors the very game they’ve crafted.
Game Wisdom
MAY 25, 2023
The Clash of Choices in Game Design Josh Bycer josh@game-wisdom.com One of the many balancing acts of game design is the act of creating cool, interesting, unique, abilities for the player to use, and then balancing said abilities within the scope and design of your game.
Brand Game Development
DECEMBER 26, 2016
At the time, the industry was worth about $880 million , with the majority of that being for existing collectible card games like Magic: the Gathering , Yu-Gi-Oh! , Everyone – the most indie developers, the established companies, the fans, and the investors – get to participate in an open forum. and Pokemon.
Ask a Game Dev
AUGUST 3, 2023
A level designer doesn't need to create the individual assets, but will need a rock-solid understanding of how the placement of objects and division of space can create places that are intuitive for players to navigate. If he wants to go into the indie space and work with an extremely small team, he's going to need to wear a lot of hats.
Ask a Game Dev
AUGUST 5, 2024
I think you have the wrong idea about what game designers do. We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.
Brand Game Development
MARCH 22, 2021
Many of you who read this blog know that I am self-publishing board game designer who uses Kickstarter as my platform of choice for funding the bulk of my projects. Certainly no surprise if you’ve read some of my articles like A Crash Course on Kickstarter for Board Games. Alternative 1: Go through a Publisher.
PreMortem.Games
SEPTEMBER 26, 2024
Small teams and solo developers often produce some of the most unique and personal games, and this holds true for Rablo Games, an indie studio led by founder Pablo Coma. ” But as is often the case, plans change, and the solo dev path transformed into a collaborative journey. Two people, twice as fast?
Game Wisdom
NOVEMBER 8, 2024
Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)
PreMortem.Games
OCTOBER 18, 2023
The San Diego, USA based developer does however love the freedom he gets as a solo dev: “You get to make all the decisions. That’s when I realized that I love to make games. I love to see players’ reactions when they play my game. Ironically, my cousin hated game design and instead works in real estate.”
OPM Jobs
APRIL 13, 2023
There are so many games industry events out there to choose from. Are you looking to network with other devs or searching for advice on getting into the industry? Even if you’re just looking for a casual event where you can have fun and meet some like-minded games industry folk there is an industry event out there for you.
The Bottom Feeder
NOVEMBER 1, 2024
After the exhaustion of shipping a game, I have a period of deep uncaring about the medium. I need to play a few really fun games to get interested again. It's a truly remarkable indie title. Each game also has an extra-difficult goal, and completing it rewards you with a cherry. (As Good games sell bad all the time.
CG Spectrum
NOVEMBER 24, 2022
He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. About Overwrite Interactive's global game dev team & their roles. featured]. Dogyeong L.
PreMortem.Games
SEPTEMBER 23, 2024
In the indie game dev scene, the use of AI is often met with suspicion and disdain. Grandmother of ChatGPT Her vision for 1001 Nights started during a game design course in 2020 at Goldsmiths , where she thought about making something based on natural language interactions, using a story everyone knows. “I
PreMortem.Games
OCTOBER 28, 2024
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. ” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains.
The Bottom Feeder
AUGUST 9, 2023
Way back in February, I wrote a big article about indie phenomenon Vampire Survivors. It was a fun cheap game that is still fun and cheap. It's also a charming, scruffy take on the classic Twin-Stick Shooter genre, great for mindless gaming, with a price that is effectively zero. Brotato has a great design. A great idea.
PreMortem.Games
JANUARY 19, 2024
Unknown Number put First Person Talkers on the map, with talks at GDC, several indie awards, and even being exhibited at the Smithsonian museum in Washington DC. And so, we quickly realised the potential to form a bit of a ‘Super Group’ by bringing Game Design and AI Tech together.
Game Wisdom
JULY 2, 2023
The Emergent Design of Scholar of the Arcane Arts Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this developer interview on the Perceptive Podcast, I spoke with Endo who for their first indie dev game is working on Scholar of the Arcane Arts, a game that combines roguelike and emergent design.
PreMortem.Games
NOVEMBER 23, 2023
Unlike the film and music industry, there remains a dire absence of ways for young talent to enter the games industry. After completing a game design course, there simply isn’t an active effort among publishers to go and recruit people. First, reduces on-ramps even further.
Game Dev Unchained
SEPTEMBER 18, 2023
“The community’s voice is invaluable; it helps shape the game,” he remarked. This iterative approach to game design – release, get feedback, improve, repeat – can be a pragmatic strategy for developers to bootstrap their way through the development process, all while nurturing a passionate player base. .
DameDev.tv
OCTOBER 21, 2022
Find out what that actually means, watch them play Despot’s Game and learn new game dev tips as they answer questions from the community. Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.
PreMortem.Games
JULY 17, 2023
This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, Game Designer at Triternion. “The indie game developer scene in Slovenia is growing, but is still relatively small. Completely in control of every movement and strike.
CG Spectrum
APRIL 3, 2023
Penny was kind enough to share her experience at GDC and why she believes it's such a valuable event for people looking to break into the games industry. GDC is an annual event that brings together programmers, artists, producers, game designers, audio professionals, and business leaders from around the world. STUDY GAME DEV
Ask a Game Dev
OCTOBER 31, 2024
Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ That bit of feedback was a big part of how I knew I had found my career. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Game Designing
FEBRUARY 13, 2023
Atmosphere, when done right, can turn the bundle of programming, art, and sound that we call a video game into something so much more than the sum of its parts. Though it is easily overlooked, especially for newer devs focused more on the nitty-gritty of game development, the atmosphere is a crucial component for any successful release.
Rindoku
OCTOBER 7, 2016
After months of toiling in a secluded attic, the last weeks of which were particularly grueling, we finally took Second Hand to its first public showings: first to Dev-Play in Bucharest and shortly thereafter to Clujotronic in our very own Cluj. It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch!
Game Dev Unchained
SEPTEMBER 19, 2023
The principles and design tenets he acquired in architecture seamlessly blended into his game design. Drawing inspiration from the cinematic worlds of both the East and West, the upcoming game, “Lucid”, has captured the attention of many. But why this shift from AAA games to indie games and support platforms?
SOVEREIGN MOON
SEPTEMBER 29, 2020
We’re in production for a currently untitled game that we plan on building entirely using no-code development tools like Bolt. This process was inspired by a Picasso quote, where here states that: The Importance of Play & Experimentation When Designing Environments. You don’t’ want your game to be called an asset kit flip.
Game Dev Unchained
JULY 5, 2023
Pham and Max delved deep into the world of indie game development, discussing everything from the inception of the game to its surprising success. In fact, their team took a lot of inspiration from games like CS:GO and other tactical shooters, such as Battlefield. “I don’t think [we’re] number one.
DameDev.tv
SEPTEMBER 8, 2022
(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's Until next time, happy dev'ing!
The Bottom Feeder
DECEMBER 17, 2024
Stirring Up Mess On Twitter Vogel's 1st Law of Video Game Visibility: "No matter how passionate an online 'controversy' about a game is, 99% of its players will never even know about it." 2nd Law: "Outside of 1 or 2 monster hits a year, no indie game will ever be heard of by more than 1% of gamers." It happens.
Keith Burgun
JUNE 20, 2022
For the budget I had for the game ($0), I think it looks pretty good though. It was really cool to win that Game Design award! Also the game has great reviews on every platform it’s on, which is nice. I also think, actually all told, the whole dev process was pretty darn short. Thanks for reading!
Game Wisdom
JULY 1, 2024
The Trouble of Tunnel Vision Gamers and Developers Josh Bycer josh@game-wisdom.com As someone who has had to bear witness to every game dev complaint cycle that has occurred on social media over the past decade, I can say that real life is a roguelike with how many times the same argument … The post The Trouble of Tunnel Vision Gamers and Developers (..)
Radiator Blog
MARCH 16, 2023
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
Mircosoft Game Dev
OCTOBER 7, 2018
The organizers of the Game Industry Conference (which is also in Poznań just after GodotCon) are letting us use their great venue, and it will be a great opportunity to get together with Godot users and core developers (our lead dev Juan Linietsky is coming from Argentina). All core devs as tutors.
Game Wisdom
APRIL 8, 2023
We talked about … The post Designing The Personal Game “I am Yours” With Jon appeared first on Game Wisdom.
SOVEREIGN MOON
OCTOBER 1, 2020
SOVEREIGN MOON PRESENTS… How to Add Triggers and Switches Using Bolt (No-Code Game Dev). In this tutorial we’ll learn how to add triggers and switches to your game using Unity’s bolt add-on. Our NoCode game development course teaches indie game devs how to build breathtaking games from scratch. .
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