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The So-Fu program will help Japanese indie devs with product management, teach them more about gamedevelopment, and how to pitch their projects to stakeholders.
To stay creative, he starts weekends at a local bakery, sipping coffee and jotting down ideas while listening to game soundtracks. For now, hes happy in the solo dev life, but the door to collaboration remains open. Why did you become a solo developer? How do you stay motivated through (years of) development?
Hernandez admits that solo development sometimes takes a toll on his metal health. “I try my best to accept that I may not be the most talented or brilliant gamedeveloper in the world, but that I am capable of making something fun and beautiful.” ” Why did you become a solo developer?
As the game indstry continues through these difficult times, those surveyed by the GameDevelopers Collective believe they know the real core problems of the industry.
Gamedevelopers Taylor McCue and Nilson Carroll released their third yearly Queer Games Bundle that features games and software made by LGBTQ developers.
For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into gamedevelopment, he says. Why did you become a solo developer? “Making games is extremely hard.
With the discussions over the use of AI in gamedevelopment raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. are answered in his regularly updated dev blog. With his free, experimental 2.5D
Fresh out of school Kaighen Finley started his own web & gamedevelopment company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. It took him 4 years to create his game and in that time he learned some valuable lessons. “If
In the modern gaming industry, game co-development has become more commonplace across the board as development projects become more expensive and complex. Co-dev can help projects that seem insurmountable feel more realistic and doable thanks to the extra resources and experience.
The post Using ImGui for GameDevelopment appeared first on That One GameDev. In this article you will learn more about what ImGui is and why you should use it in your next project.
Board gamedevelopment is incredibly complex. To create a board game from start to finish , think of everything you have to do: Come up with a board game idea and design a game around it. Play-test the game until it feels right. Create digital print files of your game. Find artists.
GameFromScratch.com GUI Galore GameDev Market Humble Bundle There is a new Humble Bundle of interest to gamedevelopers, the GUI Galore by GameDev Market bundle. This bundle contains a collection of more than 50+ game UI packs for developinggame user interfaces.
On his company Twitter account Next Game Level , he introduces himself with a great sense of humor. Gamedeveloper from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m
The newly formed Gas Giant Games will make their presence known at next week's GameDeveloper's Conference, where it'll show off its first project to court publishers and investors.
GameFromScratch.com Legendary GameDev Environments Humble Bundle There is new Humble Bundle of interest to gamedevelopers, the Legendary GameDev Environments bundle. There is also a huge collection The post Legendary GameDev Environments Humble Bundle appeared first on GameFromScratch.com.
This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo gamedeveloper Graham Reid great effort to finish his game. “I Making an eco-conscious game just really made sense to me.” Having a solid, realistic plan is everything.”
According to our State of the Game Industry 2023 report surveying gamedevelopers, nearly three-quarters of devs working more than 40-hour weeks said they felt self-pressure to do so.
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Gamedev still primarily runs on C++ to do the heavy lifting. Some games will run interpreted scripting languages like Lua for designers to script out encounters and such. To my knowledge, nobody uses Rust, Swift, or Go in gamedevelopment. To my knowledge, nobody uses Rust, Swift, or Go in gamedevelopment.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the GameDevelopers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud gamedevelopment.
The fact that it took him over five years to get to the point that it’s nearly ready for Early Access is largely due to learning the ropes of gamedevelopment along the way. Why did you become a solo developer? I then had enough time to focus on gamedev, so I made the decision to start changing careers.
Gamedevelopment began as a hobby but became serious very fast. “I The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. The post Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres” appeared first on PreMortem Games.
Do you ever wonder how you can get better at gamedevelopment? If so, keep reading for some great tips and watch the Livecast for all 12 ways to get better at gamedevelopment. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's
If you’re a student and you have an interest in gamedevelopment as a career, you should absolutely look into these. Internships are a great way to earn some experience in a professional environment and to get mentorship from those of us in the trenches. This is part 2 of this year’s internship roundup. Click here for part 1 ].
GameFromScratch.com Best of POLYGON GameDev Assets By Synty Humble Bundle There is a new Humble Bundle for gamedevelopers, the Best of POLYGON GameDev Assets by Synty bundle.
Josh Salley has always been a big fan of gaming, but thought that gamedevelopment was out of his reach. “I I just assumed gamedevelopment involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games.
is coming out soon. It includes major improvements all across the board in features, performance, and usability. Still, one of the biggest questions the community has is: How does it compare with mainstream commercial offerings? improvements. has an entirely new rendering architecture, which is divided into modern and compatibility backends.
Short questions: Ask a GameDev on Twitter Long questions: Ask a GameDev on Tumblr Frequent Questions: The FAQ The more one's responsibilities increase in scope, the more valuable communication skills become. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
The amount of crossover from regular software engineering and gamedevelopment is not nil, and leveling up in software engineering is a net positive towards making your dream game work out too. and programming generally pays a lot better than indie dev work.
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
The annual GameDevelopers Conference (GDC) was held last week in San Francisco, boasting 28,000 attendees ! Penny was kind enough to share her experience at GDC and why she believes it's such a valuable event for people looking to break into the games industry. ✌️ Build your community while you build your gamedev skills!
I, like many, ended up working outside of traditional video gamedevelopment for a brief period of time. That might be casino games, mobile games, simulation, training work, user experience design, or something else entirely. I worked with former gamedevs doing work very similar to gamedev at the time.
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of gamedevelopment, subscribe here. We know this in gamedevelopment, in code, in art, in writing – you can’t get it right on the first try.
For your first question about what kind of non-creation teams there are: Gamedev studios typically have internal support teams - back end, build, IT, user research, etc. that are primarily there to support gamedevelopment and content creation efforts.
Emulating the game means building a virtual machine around the original game that pretends to be the original hardware and modifies the inputs and outputs to and from the game. Because we can't modify the original game, we need to build a box around it that we can modify and run the original game within that box.
Daedalic Entertainment is giving up on gamedevelopment, as first reported by Games Wirtschaft. The Hamburg-based company is shutting down its internal gamedevelopment efforts as it pivots to emphasize its publishing and marketing business instead.
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