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Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”

PreMortem.Games

For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into game development, he says. Why did you become a solo developer? “Making games is extremely hard.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. are answered in his regularly updated dev blog. With his free, experimental 2.5D

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I Making an eco-conscious game just really made sense to me.” Having a solid, realistic plan is everything.”

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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. I believe in keeping a good work life balance.

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The Last Dev Diary & What Comes Next

Brand Game Development

Today marks the conclusion of Dev Diary: Lessons Learned through the Making of Highways & Byways. This is the last Dev Diary. Start to Finish: Publish and Sell Your First Board Game is still going to continue. Need help on your board game? You may be asking: why stop the Dev Diary now? What comes next?

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. It took him 4 years to create his game and in that time he learned some valuable lessons. “If

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Six to Start co-founder Adrian Hon departing Zombies, Run! dev in 2024

Game Developer

Hon founded Six to Start in 2006, and found time to write various books as the studio developed fitness games such as Zombies, Run! and Marvel Move.

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