This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Here at PreMortem.Games, we have great admiration for developers who tackle the entire gamedevelopment cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.
The So-Fu program will help Japanese indie devs with product management, teach them more about gamedevelopment, and how to pitch their projects to stakeholders.
Jason Priskomatis , the solo developer behind EJETA Studios, always enjoyed playing video games, ever since he was young. While studying Information Technology in Athens, Greece, he created a small game for his thesis. For now, hes happy in the solo dev life, but the door to collaboration remains open.
Gamedevelopers Taylor McCue and Nilson Carroll released their third yearly Queer Games Bundle that features games and software made by LGBTQ developers.
For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into gamedevelopment, he says. Making games is extremely hard. Why did you become a solo developer?
What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. I became a solo developer initially because I wanted to make games, plain and simple, he says. I have full freedom and control over every aspect of my game.
As the game indstry continues through these difficult times, those surveyed by the GameDevelopers Collective believe they know the real core problems of the industry.
GameFromScratch.com Legendary GameDev Environments Humble Bundle There is new Humble Bundle of interest to gamedevelopers, the Legendary GameDev Environments bundle. There is also a huge collection The post Legendary GameDev Environments Humble Bundle appeared first on GameFromScratch.com.
GameFromScratch.com GUI Galore GameDev Market Humble Bundle There is a new Humble Bundle of interest to gamedevelopers, the GUI Galore by GameDev Market bundle. This bundle contains a collection of more than 50+ game UI packs for developinggame user interfaces.
The newly formed Gas Giant Games will make their presence known at next week's GameDeveloper's Conference, where it'll show off its first project to court publishers and investors.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the GameDevelopers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud gamedevelopment.
Jason Nicot , a French solo gamedeveloper operating under the name Choose Red , recently announced his latest game Sanctua. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. He went into transportation management, but gamedevelopment never really left his mind.
GameFromScratch.com The GameDev Asset Mega Bundle There is a new Humble Bundle of interest to gamedevelopers, The GameDev Asset Mega Bundle contains a large collection of assets for Unreal Engine and Unity. The assets are from the studio Hivemind.
With the discussions over the use of AI in gamedevelopment raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. are answered in his regularly updated dev blog. With his free, experimental 2.5D
Fresh out of school Kaighen Finley started his own web & gamedevelopment company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. It took him 4 years to create his game and in that time he learned some valuable lessons. “If I function well like that.”
In the modern gaming industry, game co-development has become more commonplace across the board as development projects become more expensive and complex. Co-dev can help projects that seem insurmountable feel more realistic and doable thanks to the extra resources and experience.
Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. Because, let’s be honest, creating games is hard. And it takes a special kind of developer that wants to fly solo. It took solo gamedeveloper Graham Reid great effort to finish his game. “I
On his company Twitter account Next Game Level , he introduces himself with a great sense of humor. Gamedeveloper from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m
The post Using ImGui for GameDevelopment appeared first on That One GameDev. In this article you will learn more about what ImGui is and why you should use it in your next project.
Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Gamedevelopment began as a hobby but became serious very fast. “I The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. The game is slated for release sometime next year.
There are jobs to be had that are gaming-adjacent and gaming-related that I found I could do. I, like many, ended up working outside of traditional video gamedevelopment for a brief period of time. That might be casino games, mobile games, simulation, training work, user experience design, or something else entirely.
SenAm Games ‘ founder, Senad Hrnjadovic , has been involved in the games industry for years, but it was the Pokmon obsession of his two older children that made him realise the power of games as a learning tool. Thats when Hrnjadovic came up with the game Al-Sirah. It got him thinking.
According to our State of the Game Industry 2023 report surveying gamedevelopers, nearly three-quarters of devs working more than 40-hour weeks said they felt self-pressure to do so.
GameFromScratch.com Best of POLYGON GameDev Assets By Synty Humble Bundle There is a new Humble Bundle for gamedevelopers, the Best of POLYGON GameDev Assets by Synty bundle.
Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming , spent the last five years creating the upcoming Dungeons & Kingdoms. An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, Why did you become a solo developer?
Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on GameDeveloper that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)
Josh Salley has always been a big fan of gaming, but thought that gamedevelopment was out of his reach. “I I just assumed gamedevelopment involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. The Nightmare Escape is a horror game.
Short questions: Ask a GameDev on Twitter Long questions: Ask a GameDev on Tumblr Frequent Questions: The FAQ The more one's responsibilities increase in scope, the more valuable communication skills become. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development. Ive always loved creating things, and gamedevelopment felt like the perfect mix of art, storytelling, and problem-solving, he explains. His biggest takeaway from the development?
You'll be able to earn the skills and experience needed to make your dream game real while building other games and seeing some best practices in action. and programming generally pays a lot better than indie dev work. and programming generally pays a lot better than indie dev work.
For your first question about what kind of non-creation teams there are: Gamedev studios typically have internal support teams - back end, build, IT, user research, etc. that are primarily there to support gamedevelopment and content creation efforts.
Gamedev still primarily runs on C++ to do the heavy lifting. Some games will run interpreted scripting languages like Lua for designers to script out encounters and such. To my knowledge, nobody uses Rust, Swift, or Go in gamedevelopment. To my knowledge, nobody uses Rust, Swift, or Go in gamedevelopment.
Daedalic Entertainment is giving up on gamedevelopment, as first reported by Games Wirtschaft. The Hamburg-based company is shutting down its internal gamedevelopment efforts as it pivots to emphasize its publishing and marketing business instead.
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. Why did you become a solo developer? “I
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content