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Solo dev Jason Priskomatis on his horror debut Friday Night: “Keep pushing your comfort zone”

PreMortem.Games

That passion led to Friday Nights , his debut horror game featuring voice recognition, designed to immerse players in a uniquely interactive nightmare. Some aspects of the development work faster because I dont have to wait for hours for a partner to get back to me, he explains. Why did you become a solo developer?

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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. The Nightmare Escape is a horror game.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I Making an eco-conscious game just really made sense to me.” Having a solid, realistic plan is everything.”

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Overcome the Horror of Creative Freedom and Turn it into Fun

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Yes, game development, novel writing, music making, film production, and all the other creative endeavors require a lot of iteration and rigor. What I do think exists is the fear of starting.

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Luke Dodds’ passion for horror drives the development of Nowhere

PreMortem.Games

The upcoming game Nowhere is a Nordic-inspired survival horror detective that draws players into an immersive world of eerie Scandinavian forests and a meticulously crafted narrative that builds tension rather than relying on traditional jump scares. Visually, Nowhere distinguishes itself from other horror games through its art style.

Horror 104
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Creepy horror game Supernormal by solo dev Hitori De Productions is the start of a series

PreMortem.Games

For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. In fact he even asked creator Christian Kesler permission to use Lilly’s design for his own game. “It Development on Supernormal took about two years. Why did you become a solo developer?

Horror 104
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Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

PreMortem.Games

Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I I feel like I was put on Earth to make this game”, he says. “I’ve What are the biggest advantages of working solo?

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