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For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into gamedevelopment, he says. Why did you become a solo developer? “Making games is extremely hard.
With the discussions over the use of AI in gamedevelopment raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. are answered in his regularly updated dev blog. With his free, experimental 2.5D
This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo gamedeveloper Graham Reid great effort to finish his game. “I Making an eco-conscious game just really made sense to me.” Having a solid, realistic plan is everything.”
Josh Salley has always been a big fan of gaming, but thought that gamedevelopment was out of his reach. “I I just assumed gamedevelopment involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. I believe in keeping a good work life balance.
Today marks the conclusion of Dev Diary: Lessons Learned through the Making of Highways & Byways. This is the last Dev Diary. Start to Finish: Publish and Sell Your First Board Game is still going to continue. Need help on your board game? You may be asking: why stop the Dev Diary now? What comes next?
Fresh out of school Kaighen Finley started his own web & gamedevelopment company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. It took him 4 years to create his game and in that time he learned some valuable lessons. “If
I, like many, ended up working outside of traditional video gamedevelopment for a brief period of time. That might be casino games, mobile games, simulation, training work, user experience design, or something else entirely. I worked with former gamedevs doing work very similar to gamedev at the time.
The fact that it took him over five years to get to the point that it’s nearly ready for Early Access is largely due to learning the ropes of gamedevelopment along the way. Why did you become a solo developer? I then had enough time to focus on gamedev, so I made the decision to start changing careers.
When it comes to games, there are a handful of truths that are very important to realize. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through GameDevelopment.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Last week in the Dev Diary, I talked about how board gamedevelopment is a long, ongoing process with a lot of different stages. Need help on your board game?
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Just here for Highways & Byways updates? His name is James Masino.
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Google “list of board game mechanics.” Pick 2-3 that you like and want to incorporate into your game. Write the first draft of your rules. Test your game for the first time.
Released on May 9, the wholesome adventure game about a cat looking for its way home has been massively successful, selling over 100,000 units within the first 48 hours of release, and garnering over a million plays on Game Pass. Double Dagger Studio arose from his desire to challenge himself in new ways as a gamedeveloper.
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of gamedevelopment, subscribe here. A pattern most of us learn in school holds us back from writing clearly. So how do you write a good BLUF?
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. To help us understand the nuances of Reddit, particularly board game Reddit, I’ve brought in Raf Cordero. I currently write for Geek & Sundry, PC Gamer, and ThereWillBe.Games. What is Reddit?
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design. . Learn how to use Board Game Geek. Happy New Year!
About a year ago, I wrote How to Get Big on Twitter as a Board GameDev. It fits in beautifully with the Marketing & Promoting Your Game series of Start to Finish: Publish and Sell Your First Board Game. Need help on your board game? Read this first: How to Get Big on Twitter as a Board GameDev.
For some, the idea of developing a game alone is daunting. Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Just here for Highway s & Byways updates? Click here.
My first game, War Co. As I write this, I have over 10,000 followers between the War Co. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. That’s why I’m writing this guide. I have data that says so. succeeded because of social media.
Tomasz Kaye had prior gamedevelopment experience, with credits on Ibb & Obb and Chalo Chalo , but this time he went solo for his latest creation Axe Ghost. “It It wasn’t exactly a deliberate choice,” he explains, “I had a small game idea that I wanted to finish and publish, and it seemed doable alone.”
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Much like my old staple How to Get Big on Twitter as a Board GameDev , I’ll be covering everything you need to know to get started on Facebook as a board gamedeveloper.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Writing things down helps too.”
I am thrilled that many of you enjoyed Setting Up Social Media as a Board GameDev: A Primer Course. Marketing is a big concern for gamedevelopers, especially in the chaotic arena of social media. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
My difficult experiences with Highways & Byways – my recent game which ended in a failed Kickstarter campaign – have inspired me to add the Failure Recovery series to Start to Finish. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. As of the time that I’m writing this, that’s a little under a month away. Things are starting to get hectic around the Pangea Games office / my home office. Click here.
Now, she’s navigating the world of gamedevelopment, where each day brings new challenges and exciting discoveries. Let’s take a trip back memory lane and find out when the seed of gamedevelopment was planted and how each part of Kamo’s past adds up. This knowledge helps me create architectural designs in games.
Join my community of over 2,000 gamedevelopers, artists, and passionate creators. To celebrate the launch, I’ll be releasing a five-part case study on the development of the game every week for the next five weeks. I didn’t write these articles – Ryan Langewisch did. After playing, I agreed.
They only write what is needed (no redundant information), keep the ordering of sections and are simple enough to understand changes by just looking at the diff. I hope that this write up made more evident why Godot is such a key technology for the future of the game industry. Large team VCS support.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. This week, I posted A Crash Course on Selling Board Games , which is my way of helping demystify that which terrifies many first-time gamedevelopers. Need help on your board game?
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of gamedevelopment, subscribe here. We know this in gamedevelopment, in code, in art, in writing – you can’t get it right on the first try.
At the time I’m writing this post, that means clicking Lists then clicking Create List button. You’ll be asked to enter the following: List Name – I use Brandon the GameDev Newsletter. You’ll very soon be receiving updates from Brandon the GameDev. Provide an email, username, and password.
I’ve talked about how board gamedevelopers can get big on Twitter and use Facebook to its fullest potential. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Nielsen is a self-taught gamedeveloper, with many of the necessary skills ‘accidentally’ acquired over the years. Nielsen worked as a comic writer and artist for over ten years before transitioning to gamedevelopment. Since then, he has created three games. All built skills useful in gamedevelopment!
Before you write on it, it is everything and it is nothing, the most perfect work of literature and the most grammatically defunct Internet copypasta shlock. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. That blank page could be anything.
Much of the anxiety that new gamedevelopers experience when sending their games off to reviewers comes from the opaqueness of the process. That’s why I’ve brought in Dez Maggs of goto.game to talk about what goes into the board game review process. Need help on your board game? What do reviews involve?
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Launching a board game on Kickstarter is an extremely nerve-wracking experience. Need help on your board game? What does all this mean for the gamedev? Click here.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Last week, I talked about how time-consuming and difficult it can be to get a board game working. It takes a long, long time for a board game to be fun. Click here.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Last week I talked about reaching out to board game reviewers. In fact, in many ways, getting featured on blogs and podcasts is easier than convincing people to review your board game.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. I made a board game in under a year from scratch. Click here.
Board gamedevelopment is a very individual process. Every single developer has different methods for creating their games. This article is the thirteenth of a 19-part suite on board game design and development. This week, I want to zero in on the subject of making the perfect board game rule book.
At 9, he ventured into writing compositions, then graduated to writing novels, inspired by a friend working on a novel. Around the same time, he delved into the world of video games, playing titles like GTA, Scarface, Ratchet & Clank, God of War, Call of Duty, and FIFA. One of the stories I wrote was a game.
If you’re gamedeveloper, you’re an entrepreneur. Even if you’re not in it for money, the amount of physical material, labor, and funding you’ll need to organize to make your game real will make you into an entrepreneur. Just take a look at these Google results… Need help on your board game?
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Most board game mechanics will not work as well as you intend them to. Good board gamedevelopers need to know when to drop mechanics and when to refine them. Click here.
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