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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Input Input saw a lot of incremental improvements and polish this dev cycle. New in Beta 1!

Beta 106
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Rendering: Clean up more dynamic allocations in the RD renderers with a focus on 2D ( GH-103889 ). Rendering: Optimize _fill_instance_data function in Forward+ renderer ( GH-103547 ). Rendering: Significantly reduce per-frame memory allocations from the heap in the Mobile renderer ( GH-103794 ).

Dev 75
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

dev 1 snapshot, but surely they couldnt follow that up with another flood of anticipated changes, right? You can wishlist the game on Steam and follow the developers on Bluesky. dev 1 release notes for an overview of some key features which were already in that snapshot, and are therefore still available for testing in dev 2.

Dev 57
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Export: Disable Metal and Vulkan renderers in simulator builds. Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). Rendering: Add loop annotations to ubershaders to prevent loop unrolling ( GH-102480 ). Rendering: Fix shadow peter-panning with default spotlight ( GH-101952 ).

Beta 76
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

at full speed (with a first dev snapshot released last week!), Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ). Rendering: Fix uninitialized value in Tonemap ( GH-103092 ).

Render 86
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

Porting: Add support for embedding game process in the Android Editor ( GH-102492 ). Porting: Fix game and editor freeze when clicking on the games title bar ( GH-102744 ). Rendering: Reduce mobile pipeline compilations ( GH-102217 ). Changelog 65 contributors submitted 141 improvements for this release. beta3 snapshot.

Beta 72
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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

Rendering: Bake UV2 emission using half float in the compatibility backend ( GH-101730 ). Rendering: Ensure Voxelizer SDF generation uses the correct cell level ( GH-101631 ). Physics: Add debug colours and fills to CollisionPolygon3D ( GH-101810 ). if something that worked fine in previous 4.x

Beta 67