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Solo dev Jason Priskomatis on his horror debut Friday Night: “Keep pushing your comfort zone”

PreMortem.Games

Jason Priskomatis , the solo developer behind EJETA Studios, always enjoyed playing video games, ever since he was young. While studying Information Technology in Athens, Greece, he created a small game for his thesis. For now, hes happy in the solo dev life, but the door to collaboration remains open. And the biggest pitfalls?

Horror 104
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Game devs talk design methods, system mechanics in design summit

Game Developer

For anyone with an interest in game design, Polaris' developer summit has different articles covering various aspects of design development.

Mechanics 246
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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. I became a solo developer initially because I wanted to make games, plain and simple, he says. I have full freedom and control over every aspect of my game.

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Multiplayer devs should take a close look at Concord's Crew Builder system

Game Developer

The beta for Firewalk Games' Concord shows off a surprisingly rich deckbuilding-inspired game mechanic.

Beta 315
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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Mirthwood , the debut title from Bad Ridge Games , merges genres like RPGs, life sims, and farm sims into a medieval sandbox experience. Fast forward a bit and we thought we’d try something we had been talking about for a few years; making a game. Learning to draw specifically for the game, he refined the style over time.

Sandbox 145
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Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The mark of a great game developer is to make great complexity and interaction come out of simple elements. Need help on your board game? Games tell stories – whether they mean to or not.

Mechanics 130
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Spotting and Dropping Bad Mechanics

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Most board game mechanics will not work as well as you intend them to. Good board game developers need to know when to drop mechanics and when to refine them. Click here. So it goes.

Mechanics 130